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Language: English
Box of Wilderness: A Game of Survival — survival board game by FryxGames for 1-8 players
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1-8
60'
14

Wilderness: A Game of Survival (Seconda Edizione)

In Wilderness: A Game of Survival you must reach the village after being robbed and abandoned in the wild. Manage three critical resources—thirst, hunger and exhaustion—to survive predators, diseases and harsh terrain. A survival board game for 1-8 players competing toward safety, ages 14+.

A board game by Daniel Fryxelius Thomas Fryxelius
Publisher: FryxGames
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Wilderness: A Game of Survival (Seconda Edizione)
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Retail price 50,95€
45,95€ -10%
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Description Description

You've been robbed and left to die in the wilderness. Without clothing or proper equipment, you must reach the village before dying of hunger, thirst or exhaustion. Wild animals, mountains and disease stand in your way.

Players race toward the civilized village: the path is neither short nor easy. You must find water, search for food, avoid wolves, bears and snakes, endure disease and conserve your strength. Each player's health is measured by three parameters: thirst, hunger and exhaustion. Every turn you become more thirsty, hungry and tired; thirst and hunger increase exhaustion, which determines available energy. If exhaustion hits zero, you die.

Energy is used to walk, search for food or rest; to recover strength you must also sleep. One of the greatest risks is encountering a predator, which attacks with two dice while you defend with only one, increasing your exhaustion by the difference. The board is revealed as players advance; each day has six turns, four during the day and two at night.

Description Description

You've been robbed and left to die in the wilderness. Without clothing or proper equipment, you must reach the village before dying of hunger, thirst or exhaustion. Wild animals, mountains and disease stand in your way.

Players race toward the civilized village: the path is neither short nor easy. You must find water, search for food, avoid wolves, bears and snakes, endure disease and conserve your strength. Each player's health is measured by three parameters: thirst, hunger and exhaustion. Every turn you become more thirsty, hungry and tired; thirst and hunger increase exhaustion, which determines available energy. If exhaustion hits zero, you die.

Energy is used to walk, search for food or rest; to recover strength you must also sleep. One of the greatest risks is encountering a predator, which attacks with two dice while you defend with only one, increasing your exhaustion by the difference. The board is revealed as players advance; each day has six turns, four during the day and two at night.

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imarshy BGG user
10.0/10

Literally to counter the ai avenger. Fryx make their games within their own family. They are a family business not a corporate monster.

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