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English
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Best with 2 players
32 of 36 votes
Player-recommended age: 14+
9 of 16 votes
2
180'
12
Extensive use of text
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Wilderness War (Prima Edizione)
Publisher: GMT Games
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Wilderness War (Prima Edizione)
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70 cards of 63.0mm width and 88.0mm of height
Wilderness War is GMT's latest entry into the card-driven wargame series, following For the People and Paths of Glory. Dramatically simpler and more streamlined than either of their previous entries, the complexity still exceeds the classic Hannibal: Rome vs. Carthage, but only just.
In Wilderness War, the players get to re-fight the 7 Years War in North America. Although only a single deck of strategy cards is used, a la We the People, the two sides are dramatically different in character: the French are irregular-heavy (especially Indians) and rely on raiding to tie down the superior numbers of British Regular & Provincial drilled troops, who will themselves be intent on sieges and trying to force a pitched battle. Like Hannibal: Rome vs. Carthage, the fortunes of war turn as the game goes on: the French are masters early, with the crushing British manpower advantage accruing late.
A lot of the interesting aspects of this war are covered through rules or special cards, from the early recalcitrance of the colonial assemblies and infighting amongst the colonials to the very different natures of the battles of outposts and sieges and the raiding in the backwoods.
Wilderness War is by the designer of the more recent Labyrinth: The War on Terror, 2001-? and Andean Abyss and other GMT COIN Series games.
In Wilderness War, the players get to re-fight the 7 Years War in North America. Although only a single deck of strategy cards is used, a la We the People, the two sides are dramatically different in character: the French are irregular-heavy (especially Indians) and rely on raiding to tie down the superior numbers of British Regular & Provincial drilled troops, who will themselves be intent on sieges and trying to force a pitched battle. Like Hannibal: Rome vs. Carthage, the fortunes of war turn as the game goes on: the French are masters early, with the crushing British manpower advantage accruing late.
A lot of the interesting aspects of this war are covered through rules or special cards, from the early recalcitrance of the colonial assemblies and infighting amongst the colonials to the very different natures of the battles of outposts and sieges and the raiding in the backwoods.
Wilderness War is by the designer of the more recent Labyrinth: The War on Terror, 2001-? and Andean Abyss and other GMT COIN Series games.
| Mechanics: | Campaign/Battle Card Driven |
| Categories: | War |
| Alternative names: | Wilderness War Wilderness War: The French & Indian War 1755-1760 |
| BARCODE: | NOEAN_1303 |
| In 2 wishlists In 5 collections This was seen 6438 times | |
Wilderness War is GMT's latest entry into the card-driven wargame series, following For the People and Paths of Glory. Dramatically simpler and more streamlined than either of their previous entries, the complexity still exceeds the classic Hannibal: Rome vs. Carthage, but only just.
In Wilderness War, the players get to re-fight the 7 Years War in North America. Although only a single deck of strategy cards is used, a la We the People, the two sides are dramatically different in character: the French are irregular-heavy (especially Indians) and rely on raiding to tie down the superior numbers of British Regular & Provincial drilled troops, who will themselves be intent on sieges and trying to force a pitched battle. Like Hannibal: Rome vs. Carthage, the fortunes of war turn as the game goes on: the French are masters early, with the crushing British manpower advantage accruing late.
A lot of the interesting aspects of this war are covered through rules or special cards, from the early recalcitrance of the colonial assemblies and infighting amongst the colonials to the very different natures of the battles of outposts and sieges and the raiding in the backwoods.
Wilderness War is by the designer of the more recent Labyrinth: The War on Terror, 2001-? and Andean Abyss and other GMT COIN Series games.
In Wilderness War, the players get to re-fight the 7 Years War in North America. Although only a single deck of strategy cards is used, a la We the People, the two sides are dramatically different in character: the French are irregular-heavy (especially Indians) and rely on raiding to tie down the superior numbers of British Regular & Provincial drilled troops, who will themselves be intent on sieges and trying to force a pitched battle. Like Hannibal: Rome vs. Carthage, the fortunes of war turn as the game goes on: the French are masters early, with the crushing British manpower advantage accruing late.
A lot of the interesting aspects of this war are covered through rules or special cards, from the early recalcitrance of the colonial assemblies and infighting amongst the colonials to the very different natures of the battles of outposts and sieges and the raiding in the backwoods.
Wilderness War is by the designer of the more recent Labyrinth: The War on Terror, 2001-? and Andean Abyss and other GMT COIN Series games.
70 cards of 63.0mm width and 88.0mm of height
| Mechanics: | Campaign/Battle Card Driven |
| Categories: | War |
| Alternative names: | Wilderness War Wilderness War: The French & Indian War 1755-1760 |
| BARCODE: | NOEAN_1303 |
| In 2 wishlists In 5 collections This was seen 6438 times | |
What players say
How many players it plays best with · 36 votes on BoardGameGeek
- 1 0 0 say it plays best, 12 recommend it, 17 do not recommend it
- 2 32 32 say it plays best, 2 recommend it, 0 do not recommend it
- 2+ 0 0 say it plays best, 2 recommend it, 20 do not recommend it
Best Suggested Not recommended
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