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1-4
30'
14
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Wireless
In Wireless you lead pioneering inventors: Marconi, Tesla, Braun and Edison. Build radio stations, transmit signals and establish connections. Compete for patents, funding and global dominance. Use cards from your hand to act, but beware: the more you repeat an action, the harder it becomes. A game of pure strategy where timing is everything.
In Wireless, players take on the role of pioneering inventors during the late 19th and early 20th centuries, working to build the world's first wireless communication networks. Marconi, Tesla, Braun and Edison are among the figures leading the development of early telecommunications, competing for patents, funding and increasingly powerful connections over growing distances.
On the world map, players build radio stations, transmit and modulate signals, reach new nations and establish permanent connections. The strategic direction of each match is defined by patents, scientists, magnates, factories and personal objectives.
At the heart of Wireless is an essential action system: building radio stations, transmitting signals, modulating connections, raising funds or preparing patents requires tiles from your hand. The more an action is used, the harder it becomes to repeat it in the short term, making timing essential.
| Mechanics: | Action Retrieval Costruzione reti e percorsi |
| Categories: | Economic Industria Costruzione del Territorio |
| Alternative names: | |
| BARCODE: | 4260362320765 |
| The item is in 1 cart This was seen 622 times | |
In Wireless, players take on the role of pioneering inventors during the late 19th and early 20th centuries, working to build the world's first wireless communication networks. Marconi, Tesla, Braun and Edison are among the figures leading the development of early telecommunications, competing for patents, funding and increasingly powerful connections over growing distances.
On the world map, players build radio stations, transmit and modulate signals, reach new nations and establish permanent connections. The strategic direction of each match is defined by patents, scientists, magnates, factories and personal objectives.
At the heart of Wireless is an essential action system: building radio stations, transmitting signals, modulating connections, raising funds or preparing patents requires tiles from your hand. The more an action is used, the harder it becomes to repeat it in the short term, making timing essential.
| Mechanics: | Action Retrieval Costruzione reti e percorsi |
| Categories: | Economic Industria Costruzione del Territorio |
| Alternative names: | |
| BARCODE: | 4260362320765 |
| The item is in 1 cart This was seen 622 times | |
What players say
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