Language:
Italian
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Best with 4 players
57 of 81 votes
Player-recommended age: 12+
6 of 10 votes
2-5
120'
In einer anderen Sprache nicht spielbar
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Wiz-War
Publisher: Giochi Uniti
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Wiz-War
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Wizards, start summoning your spells!
The Guild Master of the Ancient Order has disappeared and tradition calls for a tournament - nay, a war - to decide which spellcaster will reign supreme over the world of magic. Now the most capable members of the guild must face the infamous Wizard's Labyrinth, armed only with their intuition and whatever magic tricks they can devise. The winner of this great challenge will earn the most prestigious rank in the Arcane Order, while the losers will be banished from the Guild forever... that is if they survive. Let the Wiz-War begin!
In Wiz-War, two to four players take control of a mage with the goal of killing their enemies and stealing their precious treasure. Wizards will be able to summon a multitude of spells to try and gain the upper hand, such as hurling fire, creating walls or turning into werewolves.
Originally conceived by Tom Jolly, Wiz-War has enchanted players for over 20 years. In this revamped edition of a much-loved classic, the merciless magical battles are better than ever!
With double-sided printed sector boards, players can build the classic maze of past Wiz-War editions, or an all-new one designed for this version. The finely sculpted plastic miniatures of the wizards allow players to immerse themselves in the heart of the magic duel.
Can you survive the maze?
The Guild Master of the Ancient Order has disappeared and tradition calls for a tournament - nay, a war - to decide which spellcaster will reign supreme over the world of magic. Now the most capable members of the guild must face the infamous Wizard's Labyrinth, armed only with their intuition and whatever magic tricks they can devise. The winner of this great challenge will earn the most prestigious rank in the Arcane Order, while the losers will be banished from the Guild forever... that is if they survive. Let the Wiz-War begin!
In Wiz-War, two to four players take control of a mage with the goal of killing their enemies and stealing their precious treasure. Wizards will be able to summon a multitude of spells to try and gain the upper hand, such as hurling fire, creating walls or turning into werewolves.
Originally conceived by Tom Jolly, Wiz-War has enchanted players for over 20 years. In this revamped edition of a much-loved classic, the merciless magical battles are better than ever!
With double-sided printed sector boards, players can build the classic maze of past Wiz-War editions, or an all-new one designed for this version. The finely sculpted plastic miniatures of the wizards allow players to immerse themselves in the heart of the magic duel.
Can you survive the maze?
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 1423 times | |
Wizards, start summoning your spells!
The Guild Master of the Ancient Order has disappeared and tradition calls for a tournament - nay, a war - to decide which spellcaster will reign supreme over the world of magic. Now the most capable members of the guild must face the infamous Wizard's Labyrinth, armed only with their intuition and whatever magic tricks they can devise. The winner of this great challenge will earn the most prestigious rank in the Arcane Order, while the losers will be banished from the Guild forever... that is if they survive. Let the Wiz-War begin!
In Wiz-War, two to four players take control of a mage with the goal of killing their enemies and stealing their precious treasure. Wizards will be able to summon a multitude of spells to try and gain the upper hand, such as hurling fire, creating walls or turning into werewolves.
Originally conceived by Tom Jolly, Wiz-War has enchanted players for over 20 years. In this revamped edition of a much-loved classic, the merciless magical battles are better than ever!
With double-sided printed sector boards, players can build the classic maze of past Wiz-War editions, or an all-new one designed for this version. The finely sculpted plastic miniatures of the wizards allow players to immerse themselves in the heart of the magic duel.
Can you survive the maze?
The Guild Master of the Ancient Order has disappeared and tradition calls for a tournament - nay, a war - to decide which spellcaster will reign supreme over the world of magic. Now the most capable members of the guild must face the infamous Wizard's Labyrinth, armed only with their intuition and whatever magic tricks they can devise. The winner of this great challenge will earn the most prestigious rank in the Arcane Order, while the losers will be banished from the Guild forever... that is if they survive. Let the Wiz-War begin!
In Wiz-War, two to four players take control of a mage with the goal of killing their enemies and stealing their precious treasure. Wizards will be able to summon a multitude of spells to try and gain the upper hand, such as hurling fire, creating walls or turning into werewolves.
Originally conceived by Tom Jolly, Wiz-War has enchanted players for over 20 years. In this revamped edition of a much-loved classic, the merciless magical battles are better than ever!
With double-sided printed sector boards, players can build the classic maze of past Wiz-War editions, or an all-new one designed for this version. The finely sculpted plastic miniatures of the wizards allow players to immerse themselves in the heart of the magic duel.
Can you survive the maze?
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 1423 times | |
What players say
How many players it plays best with · 81 votes on BoardGameGeek
- 1 0 0 say it plays best, 1 recommend it, 41 do not recommend it
- 2 8 8 say it plays best, 33 recommend it, 24 do not recommend it
- 3 8 8 say it plays best, 48 recommend it, 9 do not recommend it
- 4 57 57 say it plays best, 14 recommend it, 0 do not recommend it
- 4+ 6 6 say it plays best, 4 recommend it, 26 do not recommend it
Best Suggested Not recommended
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