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Wizard Kings: Heroes & Treasures
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6.72
#2762 in the ranking 1.210 votes
BGG Vote: BGG Stats
Best with 2 players 17 of 22 votes Player-recommended age: 12+ 5 of 8 votes Read the reviews
2-7
150'
12
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Wizard Kings: Heroes & Treasures

A board game by Tom Dalgliesh Grant Dalgliesh
Publisher: Columbia Games
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Wizard Kings: Heroes & Treasures
Disponível num armazém externo.<br> Envio em cerca de <em>3/7 dias</em> Disponível num armazém externo.
Envio em cerca de 3/7 dias
Price
22,51€
Shipment IT 4,49€
Description Description
This is the primary expansion blockset for Wizard Kings 2nd edition. It contains 21 blocks: an assortment of all 7 armies.
Additional information Additional information
Mechanics: Modular Board Hex-and-Counter Dice Rolling Variable Player Powers Secret Unit Deployment
Categories: War Fantasy
Alternative names:
BARCODE: 702021085119
The item is in 5 carts In 1 wishlist This was seen 10386 times
Description Description
This is the primary expansion blockset for Wizard Kings 2nd edition. It contains 21 blocks: an assortment of all 7 armies.
Additional information Additional information
Mechanics: Modular Board Hex-and-Counter Dice Rolling Variable Player Powers Secret Unit Deployment
Categories: War Fantasy
Alternative names:
BARCODE: 702021085119
The item is in 5 carts In 1 wishlist This was seen 10386 times
Frequently bought together Frequently bought together

What players say

How many players it plays best with · 22 votes on BoardGameGeek

  • 1 0 0 say it plays best, 2 recommend it, 10 do not recommend it
  • 2 17 17 say it plays best, 3 recommend it, 1 do not recommend it
  • 3 1 1 say it plays best, 9 recommend it, 8 do not recommend it
  • 4 4 4 say it plays best, 6 recommend it, 8 do not recommend it
  • 5 0 0 say it plays best, 2 recommend it, 12 do not recommend it
  • 6 1 1 say it plays best, 2 recommend it, 11 do not recommend it
  • 7 0 0 say it plays best, 2 recommend it, 12 do not recommend it
  • 7+ 0 0 say it plays best, 0 recommend it, 12 do not recommend it

Best Suggested Not recommended

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

donlyn BGG user
10.0/10

Mostly play multiplayer with modified rules for turn based empire building. Each player starts small with an average of 7 city points claimed. All starting blocks are placed. Then each player in his turn moves, battles, and then builds before the next player takes his turn. http://boardgamegeek.com/thread/1644078/wizard-kings-20-exxxtreme-conquest

elijah234 BGG user
10.0/10

This is one of the best gateway wargames around. Very simple ruleset yet the game can give such an immense variety of tactical situations to explore. Playing time can be as short or as long as you want it - just pick your scenario. And the expansions really livens up the game and gives so much more options to discover. Of course, enjoyment of the game is dependent on the scenario you play, but part of the fun of WK is to encourage you to come up with your own scenarios.

Helenoftroy BGG user
10.0/10

I have both 1.0 and 2.0 edition of Wizard Kings. The game is still one of my favorite games. The new editions to 2.0 accents all the things that I love about the game. Terrain makes a bigger impact on the game by effecting hexside and stacking limits. The added victory conditions, adjustments on how, where, and when the armies are built, changes to wizards, addition of clerics and other new characters, and custom hero units give an already amazing game more depth. Update: I've recently created She-Ra and Hordak Armies.

Janiv BGG user
10.0/10

Excellent game. I love the war aspect of it but I'm usually turned off by war games because of the theme. For some reason, the fantasy theme to the game made it very appealing to me and so I was wiling to try it out. Definatly one of the first war games I've played and enjoyed. The customization of the armies was pretty fun and building them up to capture cities is great. Looking forward to playing many more games.

Suzutai BGG user
10.0/10

Has everything you could want in a wargame: asymmetric factions, fog of war, maneuver combat, fantasy theme, scalable up to 7 players (I added two custom factions for a total of 9), and easy to teach. Does require you to do house rules though. The original rules did not age well.

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