Mostly play multiplayer with modified rules for turn based empire building. Each player starts small with an average of 7 city points claimed. All starting blocks are placed. Then each player in his turn moves, battles, and then builds before the next player takes his turn. http://boardgamegeek.com/thread/1644078/wizard-kings-20-exxxtreme-conquest
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2-7
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12
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Wizard Kings
Wizard Kings can play in as little as one hour or be used as part of a miniatures campaign for months. Victory conditions vary with the many possible scenarios. The new version is multi-player out of the box. A collectible expansion blockset has been released at the same time.
Wizard Kings 2nd edition includes 4 new maps, which are compatible with existing maps from the first edition. There are many new unit types and artwork, although first edition units remain valid for play.
Expanded By:
Wizard Kings - Expansion Armies
Wizard Kings Expansion Maps
| Mechanics: | Dice Rolling Hex-and-Counter Modular Board Secret Unit Deployment Variable Player Powers |
| Categories: | Fantasy War |
| Alternative names: | |
| BARCODE: | 702021085010 |
| The item is in 1 cart In 3 wishlists In 4 collections This was seen 14899 times | |
Wizard Kings can play in as little as one hour or be used as part of a miniatures campaign for months. Victory conditions vary with the many possible scenarios. The new version is multi-player out of the box. A collectible expansion blockset has been released at the same time.
Wizard Kings 2nd edition includes 4 new maps, which are compatible with existing maps from the first edition. There are many new unit types and artwork, although first edition units remain valid for play.
Expanded By:
Wizard Kings - Expansion Armies
Wizard Kings Expansion Maps
| Mechanics: | Dice Rolling Hex-and-Counter Modular Board Secret Unit Deployment Variable Player Powers |
| Categories: | Fantasy War |
| Alternative names: | |
| BARCODE: | 702021085010 |
| The item is in 1 cart In 3 wishlists In 4 collections This was seen 14899 times | |
What players say
How many players it plays best with · 22 votes on BoardGameGeek
- 1 0 0 say it plays best, 2 recommend it, 10 do not recommend it
- 2 17 17 say it plays best, 3 recommend it, 1 do not recommend it
- 3 1 1 say it plays best, 9 recommend it, 8 do not recommend it
- 4 4 4 say it plays best, 6 recommend it, 8 do not recommend it
- 5 0 0 say it plays best, 2 recommend it, 12 do not recommend it
- 6 1 1 say it plays best, 2 recommend it, 11 do not recommend it
- 7 0 0 say it plays best, 2 recommend it, 12 do not recommend it
- 7+ 0 0 say it plays best, 0 recommend it, 12 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
This is one of the best gateway wargames around. Very simple ruleset yet the game can give such an immense variety of tactical situations to explore. Playing time can be as short or as long as you want it - just pick your scenario. And the expansions really livens up the game and gives so much more options to discover. Of course, enjoyment of the game is dependent on the scenario you play, but part of the fun of WK is to encourage you to come up with your own scenarios.
I have both 1.0 and 2.0 edition of Wizard Kings. The game is still one of my favorite games. The new editions to 2.0 accents all the things that I love about the game. Terrain makes a bigger impact on the game by effecting hexside and stacking limits. The added victory conditions, adjustments on how, where, and when the armies are built, changes to wizards, addition of clerics and other new characters, and custom hero units give an already amazing game more depth. Update: I've recently created She-Ra and Hordak Armies.
Excellent game. I love the war aspect of it but I'm usually turned off by war games because of the theme. For some reason, the fantasy theme to the game made it very appealing to me and so I was wiling to try it out. Definatly one of the first war games I've played and enjoyed. The customization of the armies was pretty fun and building them up to capture cities is great. Looking forward to playing many more games.
Has everything you could want in a wargame: asymmetric factions, fog of war, maneuver combat, fantasy theme, scalable up to 7 players (I added two custom factions for a total of 9), and easy to teach. Does require you to do house rules though. The original rules did not age well.
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