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1-4
120'
12
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Zar Nikolaus II
Zar Nikolaus II immerses you in the court of Russia's last tsar, where each player represents a different faction (Dynasty, Autocracy, Pragmatism, Reform) and seeks to influence the tsarist regime. Card-driven game with diplomacy, war, culture and economy mechanics. Playable solo or semi-cooperatively for 1-4 players, with games lasting about 120 minutes. Rich historical theme and deep strategy for ages 12 and up.
Zar Nikolaus II revives the reign of Nicholas II, Russia's last tsar. Players find themselves at the center of his regime, advising and influencing him while competing to advance their faction's objectives. The game reconstructs the intertwining of public opinion, war, diplomacy, culture, domestic order, economy and the personal traits of tsarist leadership and the imperial family, exploring how autocratic regimes function with a realistic portrait of corruption, cult of personality, and the conditions that led to revolution.
The game begins with the ascension to the throne in 1894 and Russia's fate depends on player choices, which may follow historical facts or diverge into alternate courses. Each player controls a different faction within the tsarist regime—Dynasty, Autocracy, Pragmatism, or Reform—with multiple characters based on real historical figures. The game is primarily card-driven, with an event deck and a refined 'coded deck' of numbered cards that generate events at specific moments or in response to certain conditions. It can be played solo or multiplayer with 3-4 players, in semi-cooperative mode.
Designed by Paul Hellyer, developed by Jason Carr.
| Mechanics: | Punti azione Asta Eventi Simulation Worker Placement |
| Categories: | Economic Politica World War I |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 109 times | |
Zar Nikolaus II revives the reign of Nicholas II, Russia's last tsar. Players find themselves at the center of his regime, advising and influencing him while competing to advance their faction's objectives. The game reconstructs the intertwining of public opinion, war, diplomacy, culture, domestic order, economy and the personal traits of tsarist leadership and the imperial family, exploring how autocratic regimes function with a realistic portrait of corruption, cult of personality, and the conditions that led to revolution.
The game begins with the ascension to the throne in 1894 and Russia's fate depends on player choices, which may follow historical facts or diverge into alternate courses. Each player controls a different faction within the tsarist regime—Dynasty, Autocracy, Pragmatism, or Reform—with multiple characters based on real historical figures. The game is primarily card-driven, with an event deck and a refined 'coded deck' of numbered cards that generate events at specific moments or in response to certain conditions. It can be played solo or multiplayer with 3-4 players, in semi-cooperative mode.
Designed by Paul Hellyer, developed by Jason Carr.
| Mechanics: | Punti azione Asta Eventi Simulation Worker Placement |
| Categories: | Economic Politica World War I |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 109 times | |
What players say
How many players it plays best with · 0 votes on BoardGameGeek
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- 4 0 0 say it plays best, 0 recommend it, 0 do not recommend it
- 4+ 0 0 say it plays best, 0 recommend it, 0 do not recommend it
Best Suggested Not recommended
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