I would have played this game sooner but for the title. The game pretty much satisfies the desire for the rules to be on the cards. It can be as tense as it is fast and it is very easy for anyone to play. Very high repeat play value, and a far lower feeling of repetitiveness than one might expect. 216 cards & 20 turns or less gives an idea of just how many ways it can play out. Probably works well with any number of players up to 6, especially if one or two haven't played before. And the really interesting thing is that GMT have three similar games as yet unpublished which will be immediately compared to this. *** 9 up to 10 because of the six-player game.
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2-6
90'
12
Umfangreicher Einsatz von Text
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Quartermaster General WW2
Quartermaster General WW2 : jeu stratégique rapide pour 2-6 joueurs. Commandez les puissances de la Seconde Guerre mondiale en parties de 90 minutes. Publié par Ares Games, à partir de 12 ans.
- Cartes 216 (62.0mmx86.0mm)
| Mécanique: | Contrôle de zone/Influence de zone Campagne/carte de combat pilotée Gestion des mains Partenariats |
| Catégories: | Guerre Guerre |
| Noms alternatifs: | Quartermaster General Quartermaster General WW2 Генералы: Вторая Мировая |
| BARCODE: | 8054181514254 |
| L'article se trouve dans 9 paniers Dans 5 listes de souhaits Dans la collection 1 Cela a été vu 8578 fois | |
- Cartes 216 (62.0mmx86.0mm)
| Mécanique: | Contrôle de zone/Influence de zone Campagne/carte de combat pilotée Gestion des mains Partenariats |
| Catégories: | Guerre Guerre |
| Noms alternatifs: | Quartermaster General Quartermaster General WW2 Генералы: Вторая Мировая |
| BARCODE: | 8054181514254 |
| L'article se trouve dans 9 paniers Dans 5 listes de souhaits Dans la collection 1 Cela a été vu 8578 fois | |
Ce que disent les joueurs
À combien de joueurs il est le meilleur · 97 votes sur BoardGameGeek
- 1 0 0 le trouvent idéal, 2 le recommandent, 52 le déconseillent
- 2 21 21 le trouvent idéal, 32 le recommandent, 18 le déconseillent
- 3 1 1 le trouvent idéal, 11 le recommandent, 49 le déconseillent
- 4 4 4 le trouvent idéal, 35 le recommandent, 27 le déconseillent
- 5 9 9 le trouvent idéal, 36 le recommandent, 23 le déconseillent
- 6 79 79 le trouvent idéal, 8 le recommandent, 4 le déconseillent
- 6+ 2 2 le trouvent idéal, 0 le recommandent, 42 le déconseillent
Idéal Conseillé Déconseillé
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This game's somewhat lower rating and placement on the wargame rankings list are a travesty. Things see some improvement with the significantly high rating of the second edition version -- though in the BGG system, apparently, that does not help it move up the rankings list. This game is a classic expression of the most global war ever! It is a genius combination of strategic depth in a very playable system. Superb!!!
It isn't for everyone, and it isn't perfect. Even so, it's a 10/10. A low complexity, high strategy team game that never ever plays the same way twice. Smash hit at conventions, and is also excellent with 2 players. It can be tough to get to the table at full player count as it's 6 player, and the theme turns some people off. See my files: [filepage=139020]Quartermaster General: a teaching aid[/filepage] [filepage=135961]A cheatsheet to help run games of Quartermaster General with the various expansions[/filepage] [filepage=136306]A list of the card counts for the Alternate Histories expansion[/filepage]
Can be brutal and frustrating but tons of interesting decisions. Be ready to suck up bad luck or absence of required cards. Very clever and quick. Short rules, but there is depth here. Good narrative but possibly a few too many too and fro situations (?). Make sure the decks are well shuffled!!! Title not the best, but it will do. SECOND PLAY: yes, very good indeed. Britain took a naval loss early on and struggled. Italy fell to resistane and Tito in the Balkans. Interestingly everything balanced out nicely. Really quite chaotic. Love it. Third play: 10.
Simply wonderful 6 player game of World War 2. Speaking as a Grognard, I will never play Third Reich again. Unusually, this game is even better with both expansions which add interest and depth without much in the way of additional complexity. A good gateway game, but still a fine contest for gamers, and at long last a strategic WW2 wargame that does not railroad you heavily along historical lines. For every 'weird' thing I've seen happen in this game there is a degree of plausibility if you know your history. Sure, historical strategies can work here, but there are genuine options. Bravo!
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