This game is equal parts deck builder and tight resource management game AND it has a bluffing game woven into it. And I know you're thinking - Dominion is better. But, this games perfection IMHO is in how its theme seamlessly flows into the mechanisms to create a thrilling and tense play every time. With the recon and HQ expansion, this game has a crazy amount of replayability. Cannot speak more highly about this game. If you don't own it - buy it now! If you haven't played it in a while, play it now! If Robert K. Gabhart ever decides to make another expansion - I will flip over all of the pools in my city. You are the man, Robert!!! Gush gush gush!
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1-5
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13
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Arctic Scavengers: Base Game+HQ+Recon
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Arctic Scavengers is a fascinating strategy game set in a post-apocalyptic future where climate catastrophe has decimated humanity. You lead a nomadic tribe in the desperate struggle for scarce resources: tools, medicine and mercenaries. Negotiate, fight and strategize to secure the best resources. This edition includes the HQ and Recon expansions for even deeper gameplay. For 1-5 players, 30 minutes, ages 13+.
The game game is in consignmentStock but only few copies are available
Outlet Price
- 338 cards (63.5mmx88.0mm) [suggested by federovida]
In the year 2097, the entire Earth was enveloped in a cataclysmic shift in climate, plunging the globe into another ice age. Nearly 90% of the world’s population was eliminated, driving the survivors to band together into loose communities and tribes.
In Arctic Scavengers, you are the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. You and your tribe are pitted against up to four other tribes in a fight for survival. Build up your tribe, skirmish against other players head-to-head, or even bluff your way to victory. The player with the largest tribe at the end of the game is declared the winner!
As the competing tribes develop and grow, headquarters are established for each tribe thanks to the components in the included HQ expansion. This base camp consists of a Tribal Leader (complete with special abilities) and the potential to construct buildings that can be used strategically during game play. Additionally, the game introduces alternative victory paths, new mercenaries, new tools, and the addition of the "engineering schematics" pile.
As the tribes evolve further and struggle for dominance, information becomes the most valuable currency. In the new world mapped out in the Recon, deception reigns, leading to a need for reconnaissance. This expansion adds new tribe leader roles, new mercenaries, new equipment, and new levels of player interaction (i.e., new ways to make your opponents feel pain).
Arctic Scavengers: Base Game+HQ+Recon comes with a plastic insert to organize all your cards for ease in play setup.
| Mechanics: | Card Drafting Hand Management |
| Categories: | Bluffing Card Games Fighting |
| Alternative names: | Arctic Scavengers: Base Game+HQ+Recon Arctic Scavengers: Überleben im Jahr 2097 |
| BARCODE: | 655132005159 |
| The item is in 2 carts In 14 wishlists In 2 collections This was seen 18549 times | |
- 338 cards (63.5mmx88.0mm) [suggested by federovida]
In the year 2097, the entire Earth was enveloped in a cataclysmic shift in climate, plunging the globe into another ice age. Nearly 90% of the world’s population was eliminated, driving the survivors to band together into loose communities and tribes.
In Arctic Scavengers, you are the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. You and your tribe are pitted against up to four other tribes in a fight for survival. Build up your tribe, skirmish against other players head-to-head, or even bluff your way to victory. The player with the largest tribe at the end of the game is declared the winner!
As the competing tribes develop and grow, headquarters are established for each tribe thanks to the components in the included HQ expansion. This base camp consists of a Tribal Leader (complete with special abilities) and the potential to construct buildings that can be used strategically during game play. Additionally, the game introduces alternative victory paths, new mercenaries, new tools, and the addition of the "engineering schematics" pile.
As the tribes evolve further and struggle for dominance, information becomes the most valuable currency. In the new world mapped out in the Recon, deception reigns, leading to a need for reconnaissance. This expansion adds new tribe leader roles, new mercenaries, new equipment, and new levels of player interaction (i.e., new ways to make your opponents feel pain).
Arctic Scavengers: Base Game+HQ+Recon comes with a plastic insert to organize all your cards for ease in play setup.
| Mechanics: | Card Drafting Hand Management |
| Categories: | Bluffing Card Games Fighting |
| Alternative names: | Arctic Scavengers: Base Game+HQ+Recon Arctic Scavengers: Überleben im Jahr 2097 |
| BARCODE: | 655132005159 |
| The item is in 2 carts In 14 wishlists In 2 collections This was seen 18549 times | |
What players say
How many players it plays best with · 56 votes on BoardGameGeek
- 1 0 0 say it plays best, 5 recommend it, 31 do not recommend it
- 2 5 5 say it plays best, 28 recommend it, 10 do not recommend it
- 3 25 25 say it plays best, 22 recommend it, 0 do not recommend it
- 4 29 29 say it plays best, 17 recommend it, 1 do not recommend it
- 5 5 5 say it plays best, 17 recommend it, 16 do not recommend it
- 5+ 0 0 say it plays best, 0 recommend it, 28 do not recommend it
Best Suggested Not recommended
uplay user ratings: No uplay reviews yet. Be the first!
A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
A deckbuilding game with aCTUAL INTERACTION??? Wow! It's a lot of fun, and as you need to participate in the Skirmish at the end of each turn, you will never fall asleep while waiting for your turn (as in Dominion). Oh, and the theme is great. My only problem with the game is that it can be difficult to come up with the perfect combination of cards to play with.
The more I play it the better it gets. Tons of replay, expansions are meaningful. Theme, mechanics, fun factor…perfect. This game has bluffing and mind-reading and ways to mitigate sludge, which makes it better than almost every other deck builder I’ve ever played.
I don't mind other deckbuilders, but this one has by far the best couple of mechanics to deal with bad luck of the market draw. One, making you play poker with your opponents every round, with only one player having an information advantage of knowing exactly what's in the pot. Two, letting you root blindly through a deep deck to press your luck if you don't like the face up market cards, and allowing actions to add cards or reshuffle it making it continuously worthwhile as an option. The art style and theme are pretty much perfect also - an icebound apocalypse along the lines of the old computer game "Midwinter", with art that is interesting, evocative, moody, gorgeous.
The cleanest, sharpest, most thematically dense deck builder I have found so far. I've never actually used most of the expansion parts because the base game is still tense and engaging to me. Bravo for the art! It's diverse, inclusive and kickass.
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