phone (+39) 320 073 4588
email CONTACT US VIA EMAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
6.53
BGG Vote: BGG Stats
LANGUAGE-UK
1-2
90'
12
No necessary in-game text

1950: The Forgotten War

A board game by Matthew Ward Ray Weiss
Publisher: Conflict Simulations LLC
video thumbnail
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
1950: The Forgotten War
The game can be ordered, but we do not have any information about it.
50,90€
IT Free
Description Description

1950 is the second game of Conflict Simulation LLC's 2140 series, and the first of their Procedural Combat Series of games, historically accurate, sophisticated, playable within 2 hours and no more than 140 counters. 1950 recreates the Titanic and volatile struggle for the Korean peninsula in the first major land conflict of the post-WW2 world. Over 100 Random variations of combat chits provide a unique experience with each play-through and cut down dramatically on analysis paralysis. Rules are included for multiple interventions, air-power, and UN supply. Activations go back and forth with a fixed initiative, creating a unique go-like simulation that recreates the ebbs and flows of the front without railroading players into a foregone conclusion. Players each action phase can choose to move, strategic move, conduct a meeting engagement, amphibious invasions, or prepared attacks. The main scenario covers the mobile part of the war and with the combat chits, no 2 games can be alike. Players can spend VPs during combat to absorb losses as well as supplies, or deciding to give up ground or rout. Players win by driving the VP threshold further towards their side by the end of the game or win automatically by reaching their maximums. Win conditions are based on cities, Pusan Perimeter, and performing historic actions like reaching the Yalu river for the UN or Pusan Perimiter for the Communists. No two games of 1950 will ever be alike and plays just as well solo as it does with an opponent. Designed by Ray Weiss Developed by Matt Ward Box Art by Ivan Caceres Counter Art by Ray Weiss Map Art by Ilya Kudriashov WEIGHT: 6/10 SOLITAIRE: 8/10 PLAYERS: 1-2

Additional information Additional information
Mechanics: Dice Rolling Simulation
Categories: War War War
Alternative names:
This was seen 718 times
Description Description

1950 is the second game of Conflict Simulation LLC's 2140 series, and the first of their Procedural Combat Series of games, historically accurate, sophisticated, playable within 2 hours and no more than 140 counters. 1950 recreates the Titanic and volatile struggle for the Korean peninsula in the first major land conflict of the post-WW2 world. Over 100 Random variations of combat chits provide a unique experience with each play-through and cut down dramatically on analysis paralysis. Rules are included for multiple interventions, air-power, and UN supply. Activations go back and forth with a fixed initiative, creating a unique go-like simulation that recreates the ebbs and flows of the front without railroading players into a foregone conclusion. Players each action phase can choose to move, strategic move, conduct a meeting engagement, amphibious invasions, or prepared attacks. The main scenario covers the mobile part of the war and with the combat chits, no 2 games can be alike. Players can spend VPs during combat to absorb losses as well as supplies, or deciding to give up ground or rout. Players win by driving the VP threshold further towards their side by the end of the game or win automatically by reaching their maximums. Win conditions are based on cities, Pusan Perimeter, and performing historic actions like reaching the Yalu river for the UN or Pusan Perimiter for the Communists. No two games of 1950 will ever be alike and plays just as well solo as it does with an opponent. Designed by Ray Weiss Developed by Matt Ward Box Art by Ivan Caceres Counter Art by Ray Weiss Map Art by Ilya Kudriashov WEIGHT: 6/10 SOLITAIRE: 8/10 PLAYERS: 1-2

Additional information Additional information
Mechanics: Dice Rolling Simulation
Categories: War War War
Alternative names:
This was seen 718 times