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3-5
15'
5
No necessary in-game text
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Alligator Masticator
Alligator Masticator is a frenetic reaction game for kids and families where agile frogs escape a hungry crocodile! Perfect for 3-5 players ages 5 and up, the game delivers speedy reflex challenges that keep adrenaline high for about 15 minutes. A fun, colorful, and engaging experience that guarantees laughs and friendly competition with every snap of the jaws.
Publisher: Hasbro
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Alligator Masticator
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A reaction game for children. The crocodile is hungry and tries to catch the frog; the frogs try to flee when the crocodile gets activated. One player is the crocodile player and turns over cards with various animals. When an awake and hungry crocodile shows up, the crocodile player hits the button to close the big mouth, and the other players hit their buttons to make their frogs jump away. If your frog gets catched, you get a bite marker; there are also penalties for trying to flee at the wrong moment (for example at the sleeping crocodile card). A player with 5 bite markers is out of the game. Last frog player wins; the crocodile player can't win. According to the box cover, the game needs 2 batteries. They are only necessary for the voice output, not for the mechanic.
| Mechanics: | Action Point Allowance System |
| Categories: | Action and Dexterity Educational |
| Alternative names: | Crocodile Chomp Kroko Frosch Κροκοδειλάκιας Croco' Gourmand: Krokodil Knabbel Crocodile Chomp Kalle Kroko Krok Slok-Op Kroko Frosch Κροκοδειλάκιας |
| BARCODE: | 5010994505080 |
| This was seen 18067 times | |
A reaction game for children. The crocodile is hungry and tries to catch the frog; the frogs try to flee when the crocodile gets activated. One player is the crocodile player and turns over cards with various animals. When an awake and hungry crocodile shows up, the crocodile player hits the button to close the big mouth, and the other players hit their buttons to make their frogs jump away. If your frog gets catched, you get a bite marker; there are also penalties for trying to flee at the wrong moment (for example at the sleeping crocodile card). A player with 5 bite markers is out of the game. Last frog player wins; the crocodile player can't win. According to the box cover, the game needs 2 batteries. They are only necessary for the voice output, not for the mechanic.
| Mechanics: | Action Point Allowance System |
| Categories: | Action and Dexterity Educational |
| Alternative names: | Crocodile Chomp Kroko Frosch Κροκοδειλάκιας Croco' Gourmand: Krokodil Knabbel Crocodile Chomp Kalle Kroko Krok Slok-Op Kroko Frosch Κροκοδειλάκιας |
| BARCODE: | 5010994505080 |
| This was seen 18067 times | |