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2-5
15'
8
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Available in an external warehouse.Sale Price
In Blue Penguin, each player tries to attract the cutest penguins, and the smaller they are, the cuter they are. The problem is that little penguins always follow the bigger ones.
To set up, place the color cards on the table in this order: blue (1-12), purple (13-24), red (25-36), orange (37-48), yellow (49-60), then place the corresponding cuteness value cards under the colors in this order: 2, 1, 0, -1, -2. Deal each player two penguin cards from the deck as their hand; penguin cards go from 1-60.
The start player in the round plays a penguin card face up, then each other player does so in turn, with everyone refilling their hand to two cards after playing. Whoever plays the highest card collects all of the penguins, then leads the next round. (In a two-player game, each player plays two cards before a winner is determined.) Continue additional rounds until all of the penguin cards have been played. Each player then calculates their score based on the color of the cards they collected. Whoever has the mots cuteness points wins.
As a variant, you can shuffle the cuteness value cards and lay them out in a random order.
| Mechanics: | Hand Management Trick-taking |
| Categories: | Card Games Animals |
| Alternative names: | |
| BARCODE: | 8034063231851 |
| This was seen 2 times | |
In Blue Penguin, each player tries to attract the cutest penguins, and the smaller they are, the cuter they are. The problem is that little penguins always follow the bigger ones.
To set up, place the color cards on the table in this order: blue (1-12), purple (13-24), red (25-36), orange (37-48), yellow (49-60), then place the corresponding cuteness value cards under the colors in this order: 2, 1, 0, -1, -2. Deal each player two penguin cards from the deck as their hand; penguin cards go from 1-60.
The start player in the round plays a penguin card face up, then each other player does so in turn, with everyone refilling their hand to two cards after playing. Whoever plays the highest card collects all of the penguins, then leads the next round. (In a two-player game, each player plays two cards before a winner is determined.) Continue additional rounds until all of the penguin cards have been played. Each player then calculates their score based on the color of the cards they collected. Whoever has the mots cuteness points wins.
As a variant, you can shuffle the cuteness value cards and lay them out in a random order.
| Mechanics: | Hand Management Trick-taking |
| Categories: | Card Games Animals |
| Alternative names: | |
| BARCODE: | 8034063231851 |
| This was seen 2 times | |