Bundle with sleeves
Cards in the game:
STANDARD sleeves bundle 10% discount
+1x
+1x
=
42,19€
Full price
2,80€
SUPERIOR sleeves bundle 10% discount
+1x
+2x
=
44,43€
Full price
5,60€
PREMIUM sleeves bundle 10% discount
+1x
+2x
=
44,43€
Full price
5,60€
Card sleeves in this game
78 cards of 63.0mm width and 88.0mm of height
2x
(50 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(110 Pcs)
2x
(75 Pcs)
2x
(50 Pcs)
2x
(75 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
Description
You are part of the Art Rescue Team, with the aim of fighting against "The White Hand", an organization responsible for many thefts of priceless works across the planet. Your team of specialists, the best in their field, will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. Will you manage to gather, together, enough clues in the allotted time to stop this cultural looting?
In the co-operative game The A.R.T. Project, you play together against the game. Each player draws two mission cards at the beginning of each round, then all players decide the order of the round. Your jerrycan reserves, weapons, allies, and clues are all held in common, and their management is essential. When you play a mission, you spend common resources and find clues that will be useful to everyone. Try to save seven works before the end of the mission deck...
—description from the publisher
Additional information
Bundle with sleeves
Cards in the game:
STANDARD sleeves bundle 10% discount
+1x
+1x
=
42,19€
Full price
2,80€
SUPERIOR sleeves bundle 10% discount
+1x
+2x
=
44,43€
Full price
5,60€
PREMIUM sleeves bundle 10% discount
+1x
+2x
=
44,43€
Full price
5,60€
Description
You are part of the Art Rescue Team, with the aim of fighting against "The White Hand", an organization responsible for many thefts of priceless works across the planet. Your team of specialists, the best in their field, will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. Will you manage to gather, together, enough clues in the allotted time to stop this cultural looting?
In the co-operative game The A.R.T. Project, you play together against the game. Each player draws two mission cards at the beginning of each round, then all players decide the order of the round. Your jerrycan reserves, weapons, allies, and clues are all held in common, and their management is essential. When you play a mission, you spend common resources and find clues that will be useful to everyone. Try to save seven works before the end of the mission deck...
—description from the publisher
Card sleeves in this game
78 cards of 63.0mm width and 88.0mm of height
2x
(50 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(110 Pcs)
2x
(75 Pcs)
2x
(50 Pcs)
2x
(75 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
Additional information