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1813: Napoleon's Nemesis
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7.19
BGG Vote: BGG Stats
Best with 2 players 4 of 4 votes Player-recommended age: 16+ 2 of 2 votes
1-2
180'
No necessary in-game text

1813: Napoleon's Nemesis

A board game by Stephen Pole
Publisher: Europa Simulazioni
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1813: Napoleon's Nemesis
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Card sleeves in this game Card sleeves in this game
56 cards of 63.0mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description
It is February 1813. The defeated remnants of the once invincible Grande Armée have arrived back in the West. Despite the catastrophe in Russia, all is not lost for Napoleon. On the European mainland, only Russia is openly at war with France. In theory, the other powers, Austria, Prussia and the German States, still remain allies. Can the Emperor recruit a new army and secure sufficient military success to persuade his allies to stand firm; or bolstered by the Russian advance, will they turn against the French? “1813: Napoleon’s Nemesis” simulates this fascinating campaign which determined the shape of nineteenth-century Europe. The Game (designed by Steve Pole) 1813: Napoleon’s Nemesis” is strategic in scope. Combat units represent all the divisions (categorised as veterans, line or conscripts) which took part to the campaign, together with the most important commanders. The game presents strategic options corresponding to those available to Napoleon and the Coalition forces, and replicates the consequences which flow from each. At the same time, it captures the essence of campaign warfare during this period – sweeping manoeuvres, feints and deceptions, forced marches, and the greater flexibility and cohesion of seasoned troops – as well as the crucial matter of logistics. The Basic Rules are simple and can be learnt very quickly minimising the amount of time players need to spend consulting the Rulebook. Optional Rules and Advanced Rules (including cards) add even more realism and sense of period. The “1813: Napoleon’s Nemesis” is the second volume of a projected series of games at the same scale (the first being "The Invasion of Russia (1812)"), covering all the major campaign of the Napoleonic Wars at a strategic level.
Additional information Additional information
Mechanics:
Categories: Historical War
Alternative names:
BARCODE: ?????????
This was seen 2342 times
Description Description
It is February 1813. The defeated remnants of the once invincible Grande Armée have arrived back in the West. Despite the catastrophe in Russia, all is not lost for Napoleon. On the European mainland, only Russia is openly at war with France. In theory, the other powers, Austria, Prussia and the German States, still remain allies. Can the Emperor recruit a new army and secure sufficient military success to persuade his allies to stand firm; or bolstered by the Russian advance, will they turn against the French? “1813: Napoleon’s Nemesis” simulates this fascinating campaign which determined the shape of nineteenth-century Europe. The Game (designed by Steve Pole) 1813: Napoleon’s Nemesis” is strategic in scope. Combat units represent all the divisions (categorised as veterans, line or conscripts) which took part to the campaign, together with the most important commanders. The game presents strategic options corresponding to those available to Napoleon and the Coalition forces, and replicates the consequences which flow from each. At the same time, it captures the essence of campaign warfare during this period – sweeping manoeuvres, feints and deceptions, forced marches, and the greater flexibility and cohesion of seasoned troops – as well as the crucial matter of logistics. The Basic Rules are simple and can be learnt very quickly minimising the amount of time players need to spend consulting the Rulebook. Optional Rules and Advanced Rules (including cards) add even more realism and sense of period. The “1813: Napoleon’s Nemesis” is the second volume of a projected series of games at the same scale (the first being "The Invasion of Russia (1812)"), covering all the major campaign of the Napoleonic Wars at a strategic level.
Card sleeves in this game Card sleeves in this game
56 cards of 63.0mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics:
Categories: Historical War
Alternative names:
BARCODE: ?????????
This was seen 2342 times

What players say

How many players it plays best with · 4 votes on BoardGameGeek

  • 1 0 0 say it plays best, 3 recommend it, 1 do not recommend it
  • 2 4 4 say it plays best, 0 recommend it, 0 do not recommend it
  • 2+ 0 0 say it plays best, 0 recommend it, 3 do not recommend it

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