this is just a fantasic game- I will play this any time any one is interested in getting it to the table. at two player I find it difficult to get to the table myself because my main 2 player partner (my wife) does not like games that are about history
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2
90'
12
Extensive use of text
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1960: The Making of the President (Prima Edizione)
"Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.
"In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.
"The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.
"As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both."
| Mechanics: | Area Control/Area Influence Campaign/Battle Card Driven Hand Management |
| Categories: | Political/Negotiation |
| Alternative names: | 1960 : Kennedy contre Nixon 1960: Carrera hacia la Casa Blanca 1960: Kennedy contre Nixon 1960: The Making of the President 1960: Carrera hacia la Casa Blanca 1960: Kennedy contre Nixon 1960: The Making of the President 1960: 대통령 만들기 |
| BARCODE: | 681706070193 |
| In 25 wishlists In 28 collections This was seen 12243 times | |
"Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.
"In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.
"The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.
"As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both."
| Mechanics: | Area Control/Area Influence Campaign/Battle Card Driven Hand Management |
| Categories: | Political/Negotiation |
| Alternative names: | 1960 : Kennedy contre Nixon 1960: Carrera hacia la Casa Blanca 1960: Kennedy contre Nixon 1960: The Making of the President 1960: Carrera hacia la Casa Blanca 1960: Kennedy contre Nixon 1960: The Making of the President 1960: 대통령 만들기 |
| BARCODE: | 681706070193 |
| In 25 wishlists In 28 collections This was seen 12243 times | |
What players say
How many players it plays best with · 235 votes on BoardGameGeek
- 1 1 1 say it plays best, 7 recommend it, 161 do not recommend it
- 2 225 225 say it plays best, 9 recommend it, 0 do not recommend it
- 2+ 1 1 say it plays best, 3 recommend it, 163 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Is, was, and will remain my favorite game of all time. It's so perfect in all it does and what it achieves in some excellent mechanisms. I will like this the best of all for as long as I can like them all.
Excellent game all around. In a similar vein to Twilight Stuggle and similarly full of theme. Rulebook mostly flawless (GMT 2nd edition). It looked like Kennedy was running away after turning the west cost Blue, til the votes came in and Nixon squeaked in late on once the rust belt states went red, Louisiana declaring for Byrd over JFK and Michigan swinging in the last moment from blue to red. Top design. 4
My favorite heavy two player/GMT game of all time. Very tense, lots of strategic choices. The comparisons to Twilight Struggle are accurate, though I consider this one to be an improvement on TI’s design (to be fair, I’ve only played TI once). The main improvement is that crafty players can stop their opponent from playing event cards against them. One of my all time favorite games.
Great game of strategy. Even if politics isn't your thing, this game will keep you engaged the entire time as you struggle to keep up with your opponent or try and defend your lead. A good brain game.
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