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2-4
45'
10
No necessary in-game text
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Animocity
Publisher: Nevermore Games
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Animocity
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In Animocity, a clash of builders, players are city developers competing for points bragging rights. Players place city locations perpendicular to randomized districts, robbing their opponents of points and rearranging what was previously built. The bonuses that occur are changed each round as players fight for initiative and choose new location/bonus combinations.
The modular nature of the game means doing the best with what you have while the layout and game play is fresh every game. You can make deals and break deals, make friends and make enemies, but in the end only one person wins. Oh, and the play is pretty darn addictive. More details to come.
The modular nature of the game means doing the best with what you have while the layout and game play is fresh every game. You can make deals and break deals, make friends and make enemies, but in the end only one person wins. Oh, and the play is pretty darn addictive. More details to come.
| Mechanics: | Area Control/Area Influence Tile Placement Variable Player Powers |
| Categories: | City Building Political/Negotiation |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 5035 times | |
In Animocity, a clash of builders, players are city developers competing for points bragging rights. Players place city locations perpendicular to randomized districts, robbing their opponents of points and rearranging what was previously built. The bonuses that occur are changed each round as players fight for initiative and choose new location/bonus combinations.
The modular nature of the game means doing the best with what you have while the layout and game play is fresh every game. You can make deals and break deals, make friends and make enemies, but in the end only one person wins. Oh, and the play is pretty darn addictive. More details to come.
The modular nature of the game means doing the best with what you have while the layout and game play is fresh every game. You can make deals and break deals, make friends and make enemies, but in the end only one person wins. Oh, and the play is pretty darn addictive. More details to come.
| Mechanics: | Area Control/Area Influence Tile Placement Variable Player Powers |
| Categories: | City Building Political/Negotiation |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 5035 times | |