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Can't Stop box — strategic dice board game published by Oliphante for 2-4 players
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6.89
#775 in the ranking 16.798 votes
BGG Vote: BGG Stats
Best with 3 players 158 of 245 votes Player-recommended age: 8+ 34 of 70 votes Read the reviews
2-4
30'
9
No necessary in-game text

Can't Stop

Can't Stop is an engaging dice game where players must strategically close columns by rolling four dice and forming pairs. Each turn offers the chance to advance in available columns, but beware: if you can't move, you lose your progress! A game for 2-4 players, lasting about 30 minutes, suitable for ages 9 and up.

A board game by Sid Sackson
Publisher: Oliphante
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Can't Stop
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23,72€

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Description Description
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
Additional information Additional information
Mechanics: Dice Rolling Press Your Luck
Categories: Dice
Alternative names: BASTA Can't Stop Can't Stop! BASTA Can't Stop Can't Stop! Can't Stop: L-Board Sans Arrêt Todo o Nada キャント・ストップ 欲罷不能 캔트 스탑 캔트스탑 "엘보드"
BARCODE: 4021505243033
The item is in 10 carts In 12 wishlists In 6 collections This was seen 20079 times
Description Description
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
Additional information Additional information
Mechanics: Dice Rolling Press Your Luck
Categories: Dice
Alternative names: BASTA Can't Stop Can't Stop! BASTA Can't Stop Can't Stop! Can't Stop: L-Board Sans Arrêt Todo o Nada キャント・ストップ 欲罷不能 캔트 스탑 캔트스탑 "엘보드"
BARCODE: 4021505243033
The item is in 10 carts In 12 wishlists In 6 collections This was seen 20079 times

What players say

How many players it plays best with · 245 votes on BoardGameGeek

  • 1 0 0 say it plays best, 2 recommend it, 159 do not recommend it
  • 2 66 66 say it plays best, 147 recommend it, 12 do not recommend it
  • 3 158 158 say it plays best, 73 recommend it, 4 do not recommend it
  • 4 59 59 say it plays best, 122 recommend it, 41 do not recommend it
  • 4+ 2 2 say it plays best, 6 recommend it, 142 do not recommend it

Best Suggested Not recommended

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Catarandamus BGG user
10.0/10

It’s a masterpiece, and its success is based on two brilliant ideas: the engine of the game—rolling 4 dice and choosing between possible combinations of two dice—and the key to everything: deciding whether to stop or keep rolling. This mechanic is like the steering wheel of the game; it’s what determines the course of your play and each player’s style.

darthmoeder BGG user
10.0/10

We have the Playte triangle edition in the house and the Playte L.Board edition in the car. We've gone through ebbs and flows of both abstract strategy games and push your luck dice games. We usually come across a new one each that burns hot with frequent, repeated play and then sort of tapers off eventually. Can't Stop, however, won't stop being a favorite filler game for at home or portable game on the go. Rating: The Best • 10/10

repear BGG user
10.0/10

10 - Always want to play, and can't see that changing I can't give this game anything other than a 10, given how much I've voluntarily played it. The game simply works. Yes, this game has some luck, but the folks saying this game is "pure luck", and has no decisions just aren't good at it. The tactile feeling of rolling dice is immensely satisfying, and this game is highly streamlined and quick.

San Il Defanso BGG user
10.0/10

Simple, addictive, and lots of fun. Can't Stop is my favorite Sackson design, because of how well it encourages those big risks through its use of dice. If someone gets lucky and makes a ton of progress, it encourages the other players to take bigger risks to catch up. It can go a little long sometimes, which is more a function of the game's simplicity than length I think. There isn't a whole lot to DO on your turn, in other words, and the nature of the design can make it slow down as things go on. But for me that's basically too much of a good thing. I really love push-your-luck in all its forms, and this is the purest in the genre.

TheCrazyRussian BGG user
10.0/10

Played hundreds upon hundreds of games of this! I always enjoy playing it. Over the board and on BGA. It’s great with me: either my luck decides to play around with me and I lose HARD, as in, I get my 3 runners, then the next roll boom! Lost, or I get amazing luck. It’s simple like all luck based games but it’s like crack.

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