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Advanced Squad Leader: Starter Kit #3
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8.04
#1483 in the ranking 1.085 votes
BGG Vote: BGG Stats
Best with 2 players 11 of 12 votes Player-recommended age: 14+ 2 of 4 votes Read the reviews
2
180'
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Advanced Squad Leader: Starter Kit #3

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Delivery in Italy normally takes 1 business day, 2 for the islands.
A board game by Ken Dunn
Publisher: Multi-Man Publishing
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Advanced Squad Leader: Starter Kit #3
Le jeu est en dépôt-vente mais il ne reste que quelques exemplaires Le jeu est en dépôt-vente mais il ne reste que quelques exemplaires
Retail price 49,99€
44,99€ -10%
Pay in instalments
11,25€per month
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Shipment IT 4,49€
Description Description
The final in the three part series of starter kits for Advanced Squad Leader. The goal of these is to introduce the rules of the massive World War Two wargame in more manageable pieces. While the first focused on small infantry-only skirmishes, the second is based around confrontations involving infantry and the use of field ordnance, the third introduces the world of tanks and other fighting vehicles. The box is a complete game, including rules (complete with updated rules from Advanced Squad Leader: Starter Kit #1 & Advanced Squad Leader: Starter Kit #2), counters, eight scenarios, (S20-S27) and three new maps (boards t, u, and v).
Additional information Additional information
Mechanics: Hex-and-Counter
Categories: War
Alternative names: Advanced Squad Leader: Starter Kit #3 ASL Starter Kit #3
BARCODE: NOEAN_1658
The item is in 2 carts In 4 wishlists In 9 collections This was seen 13020 times
Description Description
The final in the three part series of starter kits for Advanced Squad Leader. The goal of these is to introduce the rules of the massive World War Two wargame in more manageable pieces. While the first focused on small infantry-only skirmishes, the second is based around confrontations involving infantry and the use of field ordnance, the third introduces the world of tanks and other fighting vehicles. The box is a complete game, including rules (complete with updated rules from Advanced Squad Leader: Starter Kit #1 & Advanced Squad Leader: Starter Kit #2), counters, eight scenarios, (S20-S27) and three new maps (boards t, u, and v).
Additional information Additional information
Mechanics: Hex-and-Counter
Categories: War
Alternative names: Advanced Squad Leader: Starter Kit #3 ASL Starter Kit #3
BARCODE: NOEAN_1658
The item is in 2 carts In 4 wishlists In 9 collections This was seen 13020 times
Frequently bought together Frequently bought together

What players say

How many players it plays best with · 12 votes on BoardGameGeek

  • 1 0 0 say it plays best, 5 recommend it, 2 do not recommend it
  • 2 11 11 say it plays best, 1 recommend it, 0 do not recommend it
  • 2+ 0 0 say it plays best, 2 recommend it, 5 do not recommend it

Best Suggested Not recommended

uplay user ratings: No uplay reviews yet. Be the first!

A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

alexisW BGG user
10.0/10

Simplified rules for tank warfare in ASL environment. Excellent way to bring in the armour into what is already an excellent game system. The charts are very well done as it simplifies all the main possible values in TH and TK numbers. This make playing the game very quick and lesser down time. But I do agree, that not all modifiers are accounted. Which makes these take battles feel more like Gun shot similar to an MG team. Nevertheless. A very good starting point for ASL wannabes.

anticolghost BGG user
10.0/10

With ASLSK 1, 2, Beyond the Beaches, and a bunch of extra scenarios from various magazines. Lost as Germans in an error-ridden first-game scenario 2 where I didn't use equipment. Resounding win with them the second time round; absolutely marginal loss with them in scenario 3; resounding win with them in scenario 4.

hohan118 BGG user
10.0/10

Probably the best value to get into ASL. It has infantry, guns and vehicles and enough scenarios to play basic to advanced games. Like ASLSK 1 & 2, you don't need the first two games to play this module. Don't get used to this lack of inter-dependence as full ASL is pretty bad for requiring multiple modules to play included scenarios.

kypros BGG user
10.0/10

I am really impressed by the Starter Kits. Great job in taking a fraction of the full ASL ruleset and making a very solid ASL experience out of it. The Starter Kits can be played by themselves for many, many years with a ton of enjoyment. Or, a player can decide to go into full ASL and not have to unlearn a single rule. Again, very good design decision.

mirai_ck BGG user
10.0/10

The point of diminishing returns for Starter Kit, if you're playing the Starter Kits in release order then this presents almost as much of a jump in complexity as going to full ASL that you're pretty much just better off skipping this to go to the real thing. As a standalone it is a nice introduction to ASL as SK#3 contains most of the core rules of ASL that come up in every game, but it's hard to recommend it over trying SK#1 and then deciding if you enjoy it enough to go all in.

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