|
|
|
|
|
AEGIS Combining Robots: Second Ignition
AEGIS Combining Robots: Second Ignition is a tactical robot combat game set on planet Sigaea. Players command mech teams, combining them to unlock abilities and control territory in 25-minute games for 1-6 players.
Available in an external warehouse.Shipping in about 10/21 days
Sale Price
- 13 cards (56.0mmx87.0mm)
- 120 cards (70.0mmx120.0mm)
AEGIS Combining Robots: Second Ignition is a tactical robot combat game set on planet Sigaea, where mech teams compete in a last-hit tournament for territory control. Each player chooses a Commander and fields a team of five robots, leading them on a hex-grid board.
The core mechanic is combination: when two allied robots occupy adjacent hexes, they can merge into a larger, more powerful form, unlocking new abilities. Robots belong to five distinct classes - Assault, Evasion, Guard, Intel, and Support - each with a different tactical role. Each turn, robots generate energy, a shared resource spent to move fighters, activate attacks, and trigger combinations.
This box, fully compatible with the first series chapter, introduces dozens of redesigned robots for easier learning and deeper tactics, plus new Commanders with prebuilt teams and mechanics to reduce luck. New features include Starpoint Arena mode, with respawning robots and a points system, and a solo mode facing powerful boss robots and customizable armies. Three boards with preprinted terrain allow immediate play without setup.
| Mechanics: | Punti azione Critical Hits and Failures Dice Rolling Grid Movement Griglia esagonale Modular Board |
| Categories: | Dice Fighting Science Fiction Wargame |
| Alternative names: | |
| BARCODE: | 762765429532 |
| This was seen 199 times | |
- 13 cards (56.0mmx87.0mm)
- 120 cards (70.0mmx120.0mm)
AEGIS Combining Robots: Second Ignition is a tactical robot combat game set on planet Sigaea, where mech teams compete in a last-hit tournament for territory control. Each player chooses a Commander and fields a team of five robots, leading them on a hex-grid board.
The core mechanic is combination: when two allied robots occupy adjacent hexes, they can merge into a larger, more powerful form, unlocking new abilities. Robots belong to five distinct classes - Assault, Evasion, Guard, Intel, and Support - each with a different tactical role. Each turn, robots generate energy, a shared resource spent to move fighters, activate attacks, and trigger combinations.
This box, fully compatible with the first series chapter, introduces dozens of redesigned robots for easier learning and deeper tactics, plus new Commanders with prebuilt teams and mechanics to reduce luck. New features include Starpoint Arena mode, with respawning robots and a points system, and a solo mode facing powerful boss robots and customizable armies. Three boards with preprinted terrain allow immediate play without setup.
| Mechanics: | Punti azione Critical Hits and Failures Dice Rolling Grid Movement Griglia esagonale Modular Board |
| Categories: | Dice Fighting Science Fiction Wargame |
| Alternative names: | |
| BARCODE: | 762765429532 |
| This was seen 199 times | |