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Amazing Jungle Run
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6.38
BGG Vote: BGG Stats
1-4
25'
12
No necessary in-game text

Amazing Jungle Run

A board game by Keith A. Smith
Publisher: Buddypal Games
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Amazing Jungle Run
Available in an external warehouse.<br> Shipping in about <em>3/7 days</em> Available in an external warehouse.
Shipping in about 3/7 days
Price
17,20€
Shipment IT 4,49€
Card sleeves in this game Card sleeves in this game
57 cards of 57.0mm width and 82.0mm of height
There are no available sleeves matching this card size
41 cards of 73.0mm width and 105.0mm of height
1x (110 Pcs) Sleeve Kings: 110 Bustine Standard (78 x 113 mm) (SKS-8819)
Few copies
1x (100 Pcs) Mayday Games: 100 Bustine Standard (75 x 105 mm)
Few copies
1x (110 Pcs) Sleeve Kings: 110 Bustine Standard (75 x 105 mm)
To Order
1x (50 Pcs) Mayday Games: 50 Bustine Premium (75 x 105 mm)
Available
Description Description
You never thought your dream vacation would be like this! You were expecting lavish huts and guided tours. Instead you were dropped off to fend for yourself in a jungle full of wild animals. You've always stood up to face challenges, and it's no time to stop now. Can you summon your skills to master the animals, find the most food, and emerge "King of the Jungle"? Get ready, let's explore.... In Amazing Jungle Run, you'll compete to be the first player to reach 9 points. Points are collected by earning "fruit" cards or the valuable Shaman card, which is worth 3 points all by itself. A players turn consists of three phases: Action phase in which you can choose Resource cards, Peril cards, or peek at the bottom of main decks to see what may be hiding there. Main phase in which you can choose to collect common cards(to gain 3 of a kind for special abilities) or "point" cards that get you closer to the win. Some resource cards allow you to do both in one turn. A player can manipulate decks with cards like "hideaway", "transport", or "explore" during this phase. Defense phase in which you can keep a deck "off limits" or limit your opponents options with "quicksand". The game invites imaginative play to form strategies, and tactical opportunities abound. The "hidden" knowledge aspect of being able to play from the bottom of decks keeps you on your toes. Tension builds as the decks dwindle, and the higher points cards (planted in the bottom half of decks during setup) start to appear. Have fun and be wary of pitfalls....it's a jungle out there.
Additional information Additional information
Mechanics: Card Drafting Dice Rolling Memory Set Collection Take That
Categories: Adventure Card Games Deduction Dice Exploration Action and Dexterity
Alternative names:
BARCODE: 680334885858
This was seen 1946 times
Description Description
You never thought your dream vacation would be like this! You were expecting lavish huts and guided tours. Instead you were dropped off to fend for yourself in a jungle full of wild animals. You've always stood up to face challenges, and it's no time to stop now. Can you summon your skills to master the animals, find the most food, and emerge "King of the Jungle"? Get ready, let's explore.... In Amazing Jungle Run, you'll compete to be the first player to reach 9 points. Points are collected by earning "fruit" cards or the valuable Shaman card, which is worth 3 points all by itself. A players turn consists of three phases: Action phase in which you can choose Resource cards, Peril cards, or peek at the bottom of main decks to see what may be hiding there. Main phase in which you can choose to collect common cards(to gain 3 of a kind for special abilities) or "point" cards that get you closer to the win. Some resource cards allow you to do both in one turn. A player can manipulate decks with cards like "hideaway", "transport", or "explore" during this phase. Defense phase in which you can keep a deck "off limits" or limit your opponents options with "quicksand". The game invites imaginative play to form strategies, and tactical opportunities abound. The "hidden" knowledge aspect of being able to play from the bottom of decks keeps you on your toes. Tension builds as the decks dwindle, and the higher points cards (planted in the bottom half of decks during setup) start to appear. Have fun and be wary of pitfalls....it's a jungle out there.
Card sleeves in this game Card sleeves in this game
57 cards of 57.0mm width and 82.0mm of height
There are no available sleeves matching this card size
41 cards of 73.0mm width and 105.0mm of height
1x (110 Pcs) Sleeve Kings: 110 Bustine Standard (78 x 113 mm) (SKS-8819)
Few copies
1x (100 Pcs) Mayday Games: 100 Bustine Standard (75 x 105 mm)
Few copies
1x (110 Pcs) Sleeve Kings: 110 Bustine Standard (75 x 105 mm)
To Order
1x (50 Pcs) Mayday Games: 50 Bustine Premium (75 x 105 mm)
Available
Additional information Additional information
Mechanics: Card Drafting Dice Rolling Memory Set Collection Take That
Categories: Adventure Card Games Deduction Dice Exploration Action and Dexterity
Alternative names:
BARCODE: 680334885858
This was seen 1946 times

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