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Approaching Dawn: The Witching Hour
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7.33
BGG Vote: BGG Stats
Best with 4 players 2 of 5 votes
3-6
120'
12
No necessary in-game text

Approaching Dawn: The Witching Hour

A board game by Kenneth C. Shannon, III
Publisher: WizKids Games
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Approaching Dawn: The Witching Hour
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Card sleeves in this game Card sleeves in this game
261 cards of 63.0mm width and 88.0mm of height
3x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
To Order
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
6x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
3x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
3x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
6x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
To Order
3x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description
Enter a brand-new world of witches and demons. In Approaching Dawn: The Witching Hour, players are coven members who are blood bound, meaning that what one witch does affects another member of the coven. Black magic begets corruption, which is given to other members; conversely, White magic can heal your own corruption. But both types of magic are used to bind and banish the demons, imps, fey, possessed animals, and warlocks entering our world. Each witch starts with spells that they know, but throughout the game can gain corruption to learn new spells and get familiars and artifacts. But how they choose to use these new cards each hour — whether as Black or White magic — will determine the successful completion of the scene (mission). In this cooperative card game, each scene (mission) determines the goal of the game. If the scenes are played in order, they form a story arc, but you can play any scene in any order.
Additional information Additional information
Mechanics: Co-operative Play
Categories: Card Games Fantasy
Alternative names:
BARCODE: 634482729328
In 2 wishlists This was seen 4092 times
Description Description
Enter a brand-new world of witches and demons. In Approaching Dawn: The Witching Hour, players are coven members who are blood bound, meaning that what one witch does affects another member of the coven. Black magic begets corruption, which is given to other members; conversely, White magic can heal your own corruption. But both types of magic are used to bind and banish the demons, imps, fey, possessed animals, and warlocks entering our world. Each witch starts with spells that they know, but throughout the game can gain corruption to learn new spells and get familiars and artifacts. But how they choose to use these new cards each hour — whether as Black or White magic — will determine the successful completion of the scene (mission). In this cooperative card game, each scene (mission) determines the goal of the game. If the scenes are played in order, they form a story arc, but you can play any scene in any order.
Card sleeves in this game Card sleeves in this game
261 cards of 63.0mm width and 88.0mm of height
3x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
To Order
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
6x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
3x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
3x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
6x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
To Order
3x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics: Co-operative Play
Categories: Card Games Fantasy
Alternative names:
BARCODE: 634482729328
In 2 wishlists This was seen 4092 times

What players say

How many players it plays best with · 5 votes on BoardGameGeek

  • 1 0 0 say it plays best, 1 recommend it, 2 do not recommend it
  • 2 0 0 say it plays best, 1 recommend it, 2 do not recommend it
  • 3 1 1 say it plays best, 2 recommend it, 1 do not recommend it
  • 4 2 2 say it plays best, 1 recommend it, 1 do not recommend it
  • 5 1 1 say it plays best, 2 recommend it, 1 do not recommend it
  • 6 1 1 say it plays best, 0 recommend it, 1 do not recommend it
  • 6+ 0 0 say it plays best, 0 recommend it, 3 do not recommend it

Best Suggested Not recommended

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