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Language: German
Architekten Des Westfrankenreichs: Ära Der Handwerker
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7.76
#91 in the ranking 26.118 votes
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Architekten Des Westfrankenreichs: Ära Der Handwerker

A board game by
Publisher: Schwerkraft-Verlag
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Architekten Des Westfrankenreichs: Ära Der Handwerker
Available in an external warehouse.<br> Shipping in about <em>10/21 days</em> Available in an external warehouse.
Shipping in about 10/21 days
Retail price 42,95€
36,51€ -15%Sale Price
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9,13€per month
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Shipment IT 4,49€
Description Description
This is an expansion for Architects of the West Kingdom. To play, the base game is required. In Architects of the West Kingdom: Age of Artisans, the apprentices return to the city as masters, bringing new skills and tools. The guildhall is busier than ever! Some apprentices learn new skills, while others decorate the city's buildings with golden tapestries, stained glass windows, and more. However, players should not be deceived by the shimmering light and imaginative goods. All that glitters is not gold.
Additional information Additional information
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BARCODE: 4260370821247
This was seen 1114 times
Description Description
This is an expansion for Architects of the West Kingdom. To play, the base game is required. In Architects of the West Kingdom: Age of Artisans, the apprentices return to the city as masters, bringing new skills and tools. The guildhall is busier than ever! Some apprentices learn new skills, while others decorate the city's buildings with golden tapestries, stained glass windows, and more. However, players should not be deceived by the shimmering light and imaginative goods. All that glitters is not gold.
Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 4260370821247
This was seen 1114 times
Other versions Other versions

What players say

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Bankman BGG user
10.0/10

I won my first time playing. It took a bit for the rules to be explained, but I love the rapid fire turns and actions you can take. The game is also interactive if you choose and the options you can take strategically are very diverse. I LOVE this game! One of my new favorites.

LeanneOS BGG user
10.0/10

The only game which I have become obsessed about enough to seek out each expansion, and even to begin following the other games in the trilogy, and other titles from the developer. Absolute banger of a board game, so many interesting strategies to play, the expansions are great, and the game-feel of being an honest hard working architect or a slimy criminal architect is great.

Quang17 BGG user
10.0/10

This game is awesome! Works great with 6 people too. I find that if the group is all just playing on their turn (you have 5 other people's turn to decide what you want to do.) This game can be set up and played then cleaned up in under an hour even with 6 people which is amazing. I love the change on worker placement here. I think it is so unique and so fun to play. Would highly recommend and would always play another round.

thensman BGG user
10.0/10

After >10 plays, I thoroughly enjoy this game and would recommend it with 4-6 players (with Artisans expansion). It has the perfect balance of light complexity for beginner board gamers, yet good strategy to build a good engine and maximise your turns. The game has great player interaction - the worker placement incentives and capturing workers is fantastic. Some of my mates lean into their character personalities, roleplaying their high/low virtue which is crack up and gives the game a good vibe. I can't fault the game, it's always a fun experience and feels rewarding! I now have both expansions (Works of Wonders great for solo).

Vatian BGG user
10.0/10

Needs both expansions to make it deeper. Otherwise base game is too simple for me, everyone goes for the cathedral. But the game itself has great interaction all-around. Capturing others' workers and putting them in jail for coins is fun, and necessary. There are no rounds but there's a reset mechanic with consequences. Game end triggers at some point. Has an open world style worker-placement. Some apprentice cards are clearly better than others. The initial card-drafting for buildings is a nice tactical touch.

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