Language:
English
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Best with 3 players
9 of 15 votes
Player-recommended age: 14+
1 of 1 votes
1-4
60'
14
Texto moderado en el juego
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Archmage
Publisher: Game Salute
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Archmage
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Disponible en un almacén externo.Envío en aproximadamente 3/7 días
-15%
50,99€
Sale Price
IT
Free
PICTURES ON BGG
These photos are the property of boardgamegeek.com and do not refer specifically to the edition on this page.
- 88 cards (63.5mmx88.0mm) [suggested by ichiruishu]
=
53,23€
Full price
62,79€
=
55,47€
Full price
65,59€
=
55,47€
Full price
65,59€
88 cards of 63.5mm width and 88.0mm of height
Archmage is a euro-thematic hybrid game where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. Each turn consists of two phases: The Journey, where a Mage travels across the map, discovering new locations and interacting with opponents' followers; and Journey's End, where the Mage can perform specific actions based on where they finish their journey. Mages can recruit followers, train apprentices, and gain powerful spells. At the end of the game, the Mage with the most powerful Order of Mages is declared the new Archmage.
| Mechanics: | Action Point Allowance System Area Control/Area Influence Pattern Recognition Time Track Variable Player Powers |
| Categories: | Economic Exploration Fantasy Exploration |
| Alternative names: | |
| BARCODE: | 013964757460 |
| In 6 wishlists In 1 collection This was seen 7321 times | |
- 88 cards (63.5mmx88.0mm) [suggested by ichiruishu]
=
53,23€
Full price
62,79€
=
55,47€
Full price
65,59€
=
55,47€
Full price
65,59€
Archmage is a euro-thematic hybrid game where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. Each turn consists of two phases: The Journey, where a Mage travels across the map, discovering new locations and interacting with opponents' followers; and Journey's End, where the Mage can perform specific actions based on where they finish their journey. Mages can recruit followers, train apprentices, and gain powerful spells. At the end of the game, the Mage with the most powerful Order of Mages is declared the new Archmage.
88 cards of 63.5mm width and 88.0mm of height
| Mechanics: | Action Point Allowance System Area Control/Area Influence Pattern Recognition Time Track Variable Player Powers |
| Categories: | Economic Exploration Fantasy Exploration |
| Alternative names: | |
| BARCODE: | 013964757460 |
| In 6 wishlists In 1 collection This was seen 7321 times | |
What players say
How many players it plays best with · 15 votes on BoardGameGeek
- 1 1 1 say it plays best, 5 recommend it, 3 do not recommend it
- 2 4 4 say it plays best, 8 recommend it, 2 do not recommend it
- 3 9 9 say it plays best, 1 recommend it, 1 do not recommend it
- 4 6 6 say it plays best, 5 recommend it, 1 do not recommend it
- 4+ 0 0 say it plays best, 1 recommend it, 6 do not recommend it
Best Suggested Not recommended
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