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Language: German
Arkwright: Noblesse Oblige box — strategic board game published by Spielworxx for 2-4 players
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7.63
BGG Vote: BGG Stats
2-4
120'
12
No necessary in-game text

Arkwright: Noblesse Oblige

In Arkwright: Noblesse Oblige, players manage the luxury goods market, aiming to maximize their reputation. A strategic game for 2-4 players, with games lasting about 120 minutes, suitable for those who enjoy management and strategy challenges.

A board game by Stefan Risthaus
Publisher: Spielworxx
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Arkwright: Noblesse Oblige
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
Retail price: 77,99€ 8,99€
IT 4,49€
Description Description
Contained in Brettspiel Adventskalender 2016 for Day 13. Includes 1 luxury goods market mat and 4 purveyor development tiles (1 per type of good) Additional Rules: At the beginning of the a round, one good cube is placed on each space in the luxury goods market of the current and all previous technology levels (no luxury good of food in stage 1) In the production and sale phase, just before the domestic selling step, players will have the opportunity to sell in the luxury goods market for the active goods. Player with the highest reputation goes first. The sale is voluntary. Those who do not sell when it is their turn must pass for the remainder of this step completely and places the machine token from their price track back into the supply
Additional information Additional information
Mechanics: Commodity Speculation Simulation Stock Holding Variable Phase Order Worker Placement
Categories: Economic Expansion for base-game Industry/Manufacturing
Alternative names:
BARCODE: ?????????
This was seen 4293 times
Description Description
Contained in Brettspiel Adventskalender 2016 for Day 13. Includes 1 luxury goods market mat and 4 purveyor development tiles (1 per type of good) Additional Rules: At the beginning of the a round, one good cube is placed on each space in the luxury goods market of the current and all previous technology levels (no luxury good of food in stage 1) In the production and sale phase, just before the domestic selling step, players will have the opportunity to sell in the luxury goods market for the active goods. Player with the highest reputation goes first. The sale is voluntary. Those who do not sell when it is their turn must pass for the remainder of this step completely and places the machine token from their price track back into the supply
Additional information Additional information
Mechanics: Commodity Speculation Simulation Stock Holding Variable Phase Order Worker Placement
Categories: Economic Expansion for base-game Industry/Manufacturing
Alternative names:
BARCODE: ?????????
This was seen 4293 times

What players say

How many players it plays best with · 0 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 0 do not recommend it
  • 2 0 0 say it plays best, 0 recommend it, 0 do not recommend it
  • 3 0 0 say it plays best, 0 recommend it, 0 do not recommend it
  • 4 0 0 say it plays best, 0 recommend it, 0 do not recommend it
  • 4+ 0 0 say it plays best, 0 recommend it, 0 do not recommend it

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Rontuaru BGG user
8.0/10

Rated 8, equal to my rating of the base game, i.e. it does not significantly improve the play experience, in my opinion. The additional liquid funds are certainly nice to have, and it promotes a different style of play. Though the change is welcome, I would not say it is a must-have expansion to the game.

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