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Ars Victor
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7.36
#3644 in the ranking 161 votes
BGG Vote: BGG Stats
Best with 2 players 4 of 7 votes Player-recommended age: 10+ 3 of 3 votes
2
60'
13
No necessary in-game text

Ars Victor

A board game by Stephen DeBaun
Publisher: Trip West Games
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Ars Victor
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Card sleeves in this game Card sleeves in this game
48 cards of 63.0mm width and 82.5mm of height
There are no available sleeves matching this card size
Description Description
Ars Victor is a fast-paced, tense, two-player boardgame of tactical combat. You command a furious fighting force OF THE FUTURE against a ferocious foe. Recruit your armies. Scout out a unique map. Draw a hand of Command Cards. Deploy your Vanguard. The battle is joined! To win, you must reduce your enemy’s Glory to zero before they do the same to you. Your successes on the battlefield chip away at your enemy’s Glory. It never goes up, only down; so it’s always a tense, back-and-forth race to the bottom. Your turn is simple: play a Command Card to activate one or more of your units. Move them across the battlefield, and try to slaughter the enemy. In the process, try to hold on to the three Capture Points in the middle of the board, and keep your Headquarters alive. Combat is resolved in a single roll of multiple colored dice. Dice quantity and color can be affected by terrain, as well as unit Special Abilities. Simple icons on the dice show the results.
Additional information Additional information
Mechanics: Area Control/Area Influence Campaign/Battle Card Driven Dice Rolling Hex-and-Counter Modular Board
Categories: Science Fiction War
Alternative names:
BARCODE: ?????????
In 2 wishlists This was seen 5283 times
Description Description
Ars Victor is a fast-paced, tense, two-player boardgame of tactical combat. You command a furious fighting force OF THE FUTURE against a ferocious foe. Recruit your armies. Scout out a unique map. Draw a hand of Command Cards. Deploy your Vanguard. The battle is joined! To win, you must reduce your enemy’s Glory to zero before they do the same to you. Your successes on the battlefield chip away at your enemy’s Glory. It never goes up, only down; so it’s always a tense, back-and-forth race to the bottom. Your turn is simple: play a Command Card to activate one or more of your units. Move them across the battlefield, and try to slaughter the enemy. In the process, try to hold on to the three Capture Points in the middle of the board, and keep your Headquarters alive. Combat is resolved in a single roll of multiple colored dice. Dice quantity and color can be affected by terrain, as well as unit Special Abilities. Simple icons on the dice show the results.
Card sleeves in this game Card sleeves in this game
48 cards of 63.0mm width and 82.5mm of height
There are no available sleeves matching this card size
Additional information Additional information
Mechanics: Area Control/Area Influence Campaign/Battle Card Driven Dice Rolling Hex-and-Counter Modular Board
Categories: Science Fiction War
Alternative names:
BARCODE: ?????????
In 2 wishlists This was seen 5283 times

What players say

How many players it plays best with · 7 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 3 do not recommend it
  • 2 4 4 say it plays best, 3 recommend it, 0 do not recommend it
  • 2+ 0 0 say it plays best, 0 recommend it, 3 do not recommend it

Best Suggested Not recommended

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