A great and novel push your luck. Whenever I play, on a chilled evening pint in hand it pulls great stories and teaches quickly. Plays unlike anything else I've seen and doesn't outstay its welcome. Maybe it could be tuned up a bit, and the points tokens are vile to use but that is easily fixed with writing on paper or with better counters.
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2-5
20'
13
Algún texto necesario
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Bomb Squad Academy
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Bomb Squad Academy is a 2-5 player board game where you cut bomb wires without triggering explosions. With 20-minute rounds, it combines strategy and tension in an explosive experience by Tasty Minstrel Games, suitable for ages 13 and up.
El juego está en consignación, pero solo quedan unas pocas copias
Outlet Price
- 30 cards (45.0mmx68.0mm)
- 68 cards (63.5mmx88.0mm)
This is the final field exam of your bomb disposal training course. The instructor has rigged three training bombs for you and your team to defuse, but little do you know that there is no way to actually defuse them! The bombs will explode eventually, and if you want to graduate at the top of the class then you’ll want to cut high-value wires without triggering the explosives! Grab your wire cutters and steady that shaky hand, because it’s going to be an explosive night!
In Bomb Squad Academy there are four decks of cards representing the four “wires” of the bomb, and a trigger track next to each deck. Every round, each player secretly decides (then simultaneously reveals) the wire that they will cut this round (or perhaps they’ll chicken out, or even call “Wait!” preventing a wire from being cut). After actions are revealed, the chosen wires are “cut” by flipping cards from those decks. When a card is flipped, its value dictates how far the trigger moves down the trigger track and how many points are earned; cutting wires alone is worth a lot more than cutting the same wire as other players. Push the triggers too far and the bomb will explode! Whoever causes the bomb to explode loses points. Players earn useful Tools during the game that they can use to break the rules. Get through three gruelling bombs with the cleverest cuts to finish your final exam with the most points!
| Mechanics: | Hand Management Press Your Luck Simultaneous Action Selection |
| Categories: | |
| Alternative names: | |
| BARCODE: | 9781938146671 |
| In 2 wishlists This was seen 8715 times | |
- 30 cards (45.0mmx68.0mm)
- 68 cards (63.5mmx88.0mm)
This is the final field exam of your bomb disposal training course. The instructor has rigged three training bombs for you and your team to defuse, but little do you know that there is no way to actually defuse them! The bombs will explode eventually, and if you want to graduate at the top of the class then you’ll want to cut high-value wires without triggering the explosives! Grab your wire cutters and steady that shaky hand, because it’s going to be an explosive night!
In Bomb Squad Academy there are four decks of cards representing the four “wires” of the bomb, and a trigger track next to each deck. Every round, each player secretly decides (then simultaneously reveals) the wire that they will cut this round (or perhaps they’ll chicken out, or even call “Wait!” preventing a wire from being cut). After actions are revealed, the chosen wires are “cut” by flipping cards from those decks. When a card is flipped, its value dictates how far the trigger moves down the trigger track and how many points are earned; cutting wires alone is worth a lot more than cutting the same wire as other players. Push the triggers too far and the bomb will explode! Whoever causes the bomb to explode loses points. Players earn useful Tools during the game that they can use to break the rules. Get through three gruelling bombs with the cleverest cuts to finish your final exam with the most points!
| Mechanics: | Hand Management Press Your Luck Simultaneous Action Selection |
| Categories: | |
| Alternative names: | |
| BARCODE: | 9781938146671 |
| In 2 wishlists This was seen 8715 times | |
What players say
How many players it plays best with · 14 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 6 do not recommend it
- 2 0 0 say it plays best, 3 recommend it, 10 do not recommend it
- 3 4 4 say it plays best, 6 recommend it, 1 do not recommend it
- 4 9 9 say it plays best, 2 recommend it, 0 do not recommend it
- 5 7 7 say it plays best, 2 recommend it, 1 do not recommend it
- 5+ 0 0 say it plays best, 0 recommend it, 4 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
My favorite push your luck game. The decision on which card to play adds some social deduction and hand management. I love the tension each round with which card you should play and hoping you get close enough to get a huge payout but not too far so that you cause the bomb to explode.
I really enjoy this game. It's simple, easy to teach, and has a decent balance of luck and strategy. Although luck probably outweighs strategy, at least to an extent.
Great little press-your-luck, out-guess your opponents, type of game. I played only once and only 2 of the 3 phases, but would love to play a full game sometime.
Really fun and quick to teach played with a group of 3 and really enjoyed would like to play with 5 people.
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