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Box of Brass: Birmingham — economic strategy board game published by Ghenos Games for 2-4 players
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8.61
#1 in the ranking 38.394 votes
BGG Vote: BGG Stats
Best with 3 players 382 of 711 votes Player-recommended age: 14+ 55 of 108 votes Read the reviews
2-4
120'
14
No necessary in-game text

Brass: Birmingham

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Brass: Birmingham tells the story of entrepreneurs during the English Industrial Revolution. Expand your empire with canals, railways, and factories in 120-minute games for 2-4 players aged 14+.

A board game by Gavan Brown Matt Tolman Martin Wallace
Publisher: Ghenos Games
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Brass: Birmingham
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
76,31€
IT Free
Card sleeves in this game Card sleeves in this game
76 cards of 64.0mm width and 89.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
1x (100 Pcs) Gamegenic: 100 Bustine Soft (67 x 94 mm) (6571)
Few copies
1x (100 Pcs) Just Sleeves: 100 Bustine Soft (67 x 94 mm) (6757)
Available
1x (100 Pcs) Tcglab: 100 Bustine Premium Oversize Fit (66.7 x 92.1 mm) (117565)
To Order
Description Description
Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. As in its predecessor, you must develop, build, and establish your industries and network, in and effort to exploit low or high market demands. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile. 2) Network - Add a rail / canal link, expanding your network. 3) Develop - Increase the VP value of an industry. 4) Sell - Sell your cotton, manufactured goods and pottery. 5) Loan - Take a £10, £20, £30, and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.) The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham. New "Sell" system Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer. Birmingham features three all-new industry types: Brewery - Produces precious beer barrels required to sell goods. Manufactured goods - Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton. Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan. Increased Coal and Iron Market size - The price of coal and iron can now go up to $8 per cube, and it's not uncommon. Brass: Birmingham is a finely brewed sequel to one of history's most industrial economic games. It offers a very different story arc and experience from its predecessor. Many of the tried and true strategies of the original are no longer as powerful as they once were, and other interesting new strategies are waiting for you to discover.
Additional information Additional information
Mechanics: Hand Management Press Your Luck Route/Network Building
Categories: Economic Industry/Manufacturing Transportation
Alternative names: Brass. Бірмінгем Brass. Бирмингем Brass: Birmingham ブラス:バーミンガム 工業革命:伯明翰 브라스: 버밍엄
BARCODE: 8033609531110
The item is in 33 carts In 68 wishlists In 15 collections This was seen 22277 times
Description Description
Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. As in its predecessor, you must develop, build, and establish your industries and network, in and effort to exploit low or high market demands. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile. 2) Network - Add a rail / canal link, expanding your network. 3) Develop - Increase the VP value of an industry. 4) Sell - Sell your cotton, manufactured goods and pottery. 5) Loan - Take a £10, £20, £30, and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.) The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham. New "Sell" system Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer. Birmingham features three all-new industry types: Brewery - Produces precious beer barrels required to sell goods. Manufactured goods - Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton. Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan. Increased Coal and Iron Market size - The price of coal and iron can now go up to $8 per cube, and it's not uncommon. Brass: Birmingham is a finely brewed sequel to one of history's most industrial economic games. It offers a very different story arc and experience from its predecessor. Many of the tried and true strategies of the original are no longer as powerful as they once were, and other interesting new strategies are waiting for you to discover.
Card sleeves in this game Card sleeves in this game
76 cards of 64.0mm width and 89.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
1x (100 Pcs) Gamegenic: 100 Bustine Soft (67 x 94 mm) (6571)
Few copies
1x (100 Pcs) Just Sleeves: 100 Bustine Soft (67 x 94 mm) (6757)
Available
1x (100 Pcs) Tcglab: 100 Bustine Premium Oversize Fit (66.7 x 92.1 mm) (117565)
To Order
Additional information Additional information
Mechanics: Hand Management Press Your Luck Route/Network Building
Categories: Economic Industry/Manufacturing Transportation
Alternative names: Brass. Бірмінгем Brass. Бирмингем Brass: Birmingham ブラス:バーミンガム 工業革命:伯明翰 브라스: 버밍엄
BARCODE: 8033609531110
The item is in 33 carts In 68 wishlists In 15 collections This was seen 22277 times

What players say

How many players it plays best with · 711 votes on BoardGameGeek

  • 1 0 0 say it plays best, 29 recommend it, 370 do not recommend it
  • 2 69 69 say it plays best, 462 recommend it, 77 do not recommend it
  • 3 382 382 say it plays best, 229 recommend it, 5 do not recommend it
  • 4 339 339 say it plays best, 224 recommend it, 26 do not recommend it
  • 4+ 1 1 say it plays best, 5 recommend it, 310 do not recommend it

Best Suggested Not recommended

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

GodSatan666 BGG user
10.0/10

A very balanced game to begin with. Other players can sabotage your plan and vice versa. The entire resource flow mechanism is really well designed. The theme of the game is presented really well through the rules that define its mechanics. Would absolutely recommend this game. It is at the top for a reason.

intermiguelBG BGG user
10.0/10

A great game, one of those where you enjoy the learning curve. Because as you become more familiar with the details of the matches, you can better appreciate the nuances of the interaction between players.

Lilith_Sienna BGG user
10.0/10

High interaction, incredibly tight design, and full of tough choices, yet has one of the easiest teach of its weight/genre. The game has some wonderful positive interactions with network building and using/flipping each others' resources, yet it remains cutthroat and fiercely competitive. It's great, I really can't find any holes to poke other than nitpicks like setup can be a hassle and some people will get severe AP.

nelser01 BGG user
10.0/10

Top 3 games all time for me. I could play every week. First play was rough. LOL. Got 48 points. Had no clue what to do. 2nd play 140 points. Getting those level 2 tiles out as early as possible was the key.

RoboColtron BGG user
10.0/10

A great competitive game; some say the best! I love the theme and all the art. I always find it satisfying to earn and spend money in a game.

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