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Language: English
Campaigns of Montrose: A Year of Living Dangerously, 1644-1645
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Campaigns of Montrose: A Year of Living Dangerously, 1644-1645

A board game by Brendan Whyte
Publisher: Decision Games (I)
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Campaigns of Montrose: A Year of Living Dangerously, 1644-1645
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Description Description
Campaigns of Montrose: A Year of Living Dangerously, 1644-1645. This is a two-player game. It depicts James Graham, the Marquis of Montrose, and his legendary string of victories over the Scottish Covenanter government during the First English Civil War (1642-1646), that would later go down in a crushing defeat. The Royalist player must recruit a Highland army and either replicate Montrose’s victories or march into England. The Covenanter player must overcome factional infighting to defeat Montrose. Both sides must manage the tendency of conscripted units to disband after every defeat or victory. The game uses a modification of the Hand of Destiny series rules. Each player has a unique set of campaign cards generating historical events such as defection, plague, and the terrifying Highland charge, all of which affect recruitment, movement, and combat. Combat is resolved using a quasi-tactical procedure in which units take turns attacking one another.
Additional information Additional information
Mechanics: Campaign/Battle Card Driven Point to Point Movement
Categories: War
Alternative names:
BARCODE: ?????????
In 1 wishlist This was seen 2856 times
Description Description
Campaigns of Montrose: A Year of Living Dangerously, 1644-1645. This is a two-player game. It depicts James Graham, the Marquis of Montrose, and his legendary string of victories over the Scottish Covenanter government during the First English Civil War (1642-1646), that would later go down in a crushing defeat. The Royalist player must recruit a Highland army and either replicate Montrose’s victories or march into England. The Covenanter player must overcome factional infighting to defeat Montrose. Both sides must manage the tendency of conscripted units to disband after every defeat or victory. The game uses a modification of the Hand of Destiny series rules. Each player has a unique set of campaign cards generating historical events such as defection, plague, and the terrifying Highland charge, all of which affect recruitment, movement, and combat. Combat is resolved using a quasi-tactical procedure in which units take turns attacking one another.
Additional information Additional information
Mechanics: Campaign/Battle Card Driven Point to Point Movement
Categories: War
Alternative names:
BARCODE: ?????????
In 1 wishlist This was seen 2856 times
Frequently bought together Frequently bought together

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