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2-5
20'
13
No necessary in-game text
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Cat in the Box
In stock in our warehouse
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Cat in the Box is an extraordinary trick-taking game exploring quantum mechanics through cats. Players must bid on how many tricks they will win and manage cards based on declared colors. A unique experience for 2-5 players, with games lasting about 20 minutes.
Publisher: Pegasus Spiele
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The game game is in consignmentStock but only few copies are available
Retail price:
27,99€
25,19€
IT
4,49€
- 55 cards (63.0mmx88.0mm)
=
27,43€
Full price
30,79€
=
27,43€
Full price
30,79€
=
29,67€
Full price
33,59€
55 cards of 63.0mm width and 88.0mm of height
Cat in the Box is an extraordinary trick-taking game about quantum mechanics and cats. Like Schrödinger's famous thought experiment, the cats on the cards only take on their final state or color the moment they are played.
At the beginning of each round all cards are dealt, and players must bid how many tricks they believe they will win with their hand of cards. Next, the lead player will play the first card and declare a color. As cards have no inherent color, the color of any card is only identified when it is played. In turn, every other player plays a single card, often following the lead color. The highest valued card in the color led, or the highest valued red card (red is trump), wins the trick.
Eventually, a player will either choose not to follow the color led or will discover they cannot play a card of the required value. When this occurs, they declare a different color but will lose the ability to play the original color for the rest of the game. Each color & number combination may only be played one time in a game. Players will track this using the research board, by placing a marker of their color on the corresponding field.
Once all cards in the hand have been played, or if one person finds themselves in a situation where they cannot play any of their cards (a paradox occurs), the game ends. Points are awarded for the number of tricks won. In addition, connected squares on the research board that are occupied with your own markers will score extra points, only if you won the same number of tricks as your original bid.
At the beginning of each round all cards are dealt, and players must bid how many tricks they believe they will win with their hand of cards. Next, the lead player will play the first card and declare a color. As cards have no inherent color, the color of any card is only identified when it is played. In turn, every other player plays a single card, often following the lead color. The highest valued card in the color led, or the highest valued red card (red is trump), wins the trick.
Eventually, a player will either choose not to follow the color led or will discover they cannot play a card of the required value. When this occurs, they declare a different color but will lose the ability to play the original color for the rest of the game. Each color & number combination may only be played one time in a game. Players will track this using the research board, by placing a marker of their color on the corresponding field.
Once all cards in the hand have been played, or if one person finds themselves in a situation where they cannot play any of their cards (a paradox occurs), the game ends. Points are awarded for the number of tricks won. In addition, connected squares on the research board that are occupied with your own markers will score extra points, only if you won the same number of tricks as your original bid.
| Mechanics: | Hand Management Trick-taking Predictive Bid Enclosure |
| Categories: | Card Games Animals |
| Alternative names: | |
| BARCODE: | 4250231736483 |
| The item is in 8 carts In 6 wishlists This was seen 3593 times | |
- 55 cards (63.0mmx88.0mm)
=
27,43€
Full price
30,79€
=
27,43€
Full price
30,79€
=
29,67€
Full price
33,59€
Cat in the Box is an extraordinary trick-taking game about quantum mechanics and cats. Like Schrödinger's famous thought experiment, the cats on the cards only take on their final state or color the moment they are played.
At the beginning of each round all cards are dealt, and players must bid how many tricks they believe they will win with their hand of cards. Next, the lead player will play the first card and declare a color. As cards have no inherent color, the color of any card is only identified when it is played. In turn, every other player plays a single card, often following the lead color. The highest valued card in the color led, or the highest valued red card (red is trump), wins the trick.
Eventually, a player will either choose not to follow the color led or will discover they cannot play a card of the required value. When this occurs, they declare a different color but will lose the ability to play the original color for the rest of the game. Each color & number combination may only be played one time in a game. Players will track this using the research board, by placing a marker of their color on the corresponding field.
Once all cards in the hand have been played, or if one person finds themselves in a situation where they cannot play any of their cards (a paradox occurs), the game ends. Points are awarded for the number of tricks won. In addition, connected squares on the research board that are occupied with your own markers will score extra points, only if you won the same number of tricks as your original bid.
At the beginning of each round all cards are dealt, and players must bid how many tricks they believe they will win with their hand of cards. Next, the lead player will play the first card and declare a color. As cards have no inherent color, the color of any card is only identified when it is played. In turn, every other player plays a single card, often following the lead color. The highest valued card in the color led, or the highest valued red card (red is trump), wins the trick.
Eventually, a player will either choose not to follow the color led or will discover they cannot play a card of the required value. When this occurs, they declare a different color but will lose the ability to play the original color for the rest of the game. Each color & number combination may only be played one time in a game. Players will track this using the research board, by placing a marker of their color on the corresponding field.
Once all cards in the hand have been played, or if one person finds themselves in a situation where they cannot play any of their cards (a paradox occurs), the game ends. Points are awarded for the number of tricks won. In addition, connected squares on the research board that are occupied with your own markers will score extra points, only if you won the same number of tricks as your original bid.
55 cards of 63.0mm width and 88.0mm of height
| Mechanics: | Hand Management Trick-taking Predictive Bid Enclosure |
| Categories: | Card Games Animals |
| Alternative names: | |
| BARCODE: | 4250231736483 |
| The item is in 8 carts In 6 wishlists This was seen 3593 times | |
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