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Civility
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6.15
BGG Vote: BGG Stats
Best with 3 players 3 of 4 votes Player-recommended age: 14+ 1 of 1 votes
2-4
90'
12
Moderate in-game text

Civility

A board game by Ryan Drews Max Kreutzer
Publisher: Bed Beard Games
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Civility
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Card sleeves in this game Card sleeves in this game
137 cards of 63.0mm width and 88.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
3x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description
In Civility you are the leader of a growing city and its people. It is your responsibility to raise an army, strengthen your city through economic and technological growth, and make sure your people are healthy and well educated. War will gain you more power and status, but the pacifist will acquire allies and other important skills. The choice is yours; strategy and planning is key. Will you choose the path of war and manipulation? Or will you be the great leader in Civility?

A game of Civility takes place over multiple rounds. Players will utilize cards and dice to perform actions that will strengthen their city’s departments (Health, Education, Government, Army, Technology, and Economy). Stronger departments will help players claim Status cards which will raise the Status level of the city. The first city to reach Status level 5 wins the game.

Each game, players get to pick a unique city to control. There are 5 cities to choose from - Early Men, Fantasy, Modern, Utopian, and Medieval (and possibly more depending on the crowdfunding success). Each city has 4 unique abilities and different starting strengths. A few examples:

Fantasy's magic abilities allow them to manipulate dice each turn. Medieval was a dark time so their starting technology and health is very low but their army starts off strong. Utopians are a peaceful and advanced bunch so their technology and education start off very high but their army is very low.

Because of their uniqueness, different cities will require completely different strategies and planning. This, along with varying status goals needed to win each game makes for a vastly different experience each time you play Civility.

Additional information Additional information
Mechanics: Dice Rolling Variable Phase Order Variable Player Powers
Categories: City Building Civilization
Alternative names:
BARCODE: 091037772183
This was seen 13532 times
Description Description
In Civility you are the leader of a growing city and its people. It is your responsibility to raise an army, strengthen your city through economic and technological growth, and make sure your people are healthy and well educated. War will gain you more power and status, but the pacifist will acquire allies and other important skills. The choice is yours; strategy and planning is key. Will you choose the path of war and manipulation? Or will you be the great leader in Civility?

A game of Civility takes place over multiple rounds. Players will utilize cards and dice to perform actions that will strengthen their city’s departments (Health, Education, Government, Army, Technology, and Economy). Stronger departments will help players claim Status cards which will raise the Status level of the city. The first city to reach Status level 5 wins the game.

Each game, players get to pick a unique city to control. There are 5 cities to choose from - Early Men, Fantasy, Modern, Utopian, and Medieval (and possibly more depending on the crowdfunding success). Each city has 4 unique abilities and different starting strengths. A few examples:

Fantasy's magic abilities allow them to manipulate dice each turn. Medieval was a dark time so their starting technology and health is very low but their army starts off strong. Utopians are a peaceful and advanced bunch so their technology and education start off very high but their army is very low.

Because of their uniqueness, different cities will require completely different strategies and planning. This, along with varying status goals needed to win each game makes for a vastly different experience each time you play Civility.

Card sleeves in this game Card sleeves in this game
137 cards of 63.0mm width and 88.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
3x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics: Dice Rolling Variable Phase Order Variable Player Powers
Categories: City Building Civilization
Alternative names:
BARCODE: 091037772183
This was seen 13532 times

What players say

How many players it plays best with · 4 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 1 do not recommend it
  • 2 0 0 say it plays best, 1 recommend it, 2 do not recommend it
  • 3 3 3 say it plays best, 0 recommend it, 0 do not recommend it
  • 4 3 3 say it plays best, 0 recommend it, 0 do not recommend it
  • 4+ 0 0 say it plays best, 2 recommend it, 0 do not recommend it

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