Another winner, and FAR better than the Lairs expansion. Adds a high-risk/high-rewards side board with lots of interesting choices. But even more interesting, this slyly converts Catacombs into more of a racing game, strongly encouraging a "get in and get out" strategy not only for the Underworld but for the whole game since your cubes will be going into the draw bag VERY quickly. Those who want to explore the whole Underworld will be frustrated and will quickly die, so any teach will have to emphasize not to do that.
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Clank Catacombs Underworld
Clank! Catacombs: Underworld expansion for dungeon exploration. New special tiles grant access to a mysterious new underground realm.
Disponible dans un entrepôt externe.Expédition sous environ 10/15 jours
- 77 cards (63.0mmx88.0mm)
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 810058800503 |
| The item is in 5 carts In 1 wishlist This was seen 1772 times | |
- 77 cards (63.0mmx88.0mm)
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 810058800503 |
| The item is in 5 carts In 1 wishlist This was seen 1772 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
This is the expansion I'd recommend getting, super cool mechanics and thematic vibe.
Adds a lot of new elements to the game that I really enjoy. This is a newer expansion, so I've got significantly less plays in compared to the base game. With that said, this does feel less balanced than the other versions of Clank! Catacombs. Maybe the few games I've played were outliers, so I'll see after more plays if my opinion changes on that.
Game setting is always a problem if add this extension: The underworld map is away from original dungeon so it is annoying that we have to move around the table to take actions in underworld
Underworld takes Catacombs to the next level—literally. Diving into the deeper underworld realm via new entry tiles feels risky and rewarding, with killer treasures, artifact enhancers (hello, doubled VP!), and the epic Kerberos guardian showdown. The new mechanics push swords harder, add conditional draw power, and crank up the push-your-luck tension beautifully. It integrates seamlessly (even with Lairs & Lost Chambers) and makes every game feel more epic and strategic. My favorite expansion so far—definitely grab this one if you’re hooked on Catacombs. Deeper risks, bigger payoffs, pure Clank! bliss. ?
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