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2-4
15'
11
Unplayable in another language
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Codenames Duet
Codenames Duet: the 2-player version of the award-winning game! Collaborate with your partner to find the agents in this exciting cooperative game. Perfect for 2-4 players, with games lasting about 15 minutes.
Publisher: Czech Games Edition
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The game game is in consignmentStock but only few copies are available
-15%
16,99€
Sale Price
IT
4,49€
PICTURES ON BGG
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- 16 cards (50.0mmx75.0mm)
- 202 cards (44.0mmx68.0mm) [suggested by giak81]
- 100 cards (62.0mmx79.0mm)
=
24,26€
Full price
30,29€
=
24,26€
Full price
30,29€
=
28,76€
Full price
35,29€
16 cards of 50.0mm width and 75.0mm of height
202 cards of 44.0mm width and 68.0mm of height
100 cards of 62.0mm width and 79.0mm of height
There are no available sleeves matching this card size
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!
Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier.
To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!
Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier.
| Mechanics: | Co-operative Play |
| Categories: | Deduction |
| Alternative names: | Codenames: Duet Codenames: Duet XXL Codenames: Duett Codenames: Duo Código secreto dueto Código Secreto: Dúo Fedőnevek: Négyszemközt Krycí jména: Duet Krycie mená: Duet Nome in Codice Duetto Nume de cod Duet Nume de Cod: Duet XXL Tajniacy: Duet Кодові імена: Дует Кодови имена: Тандем Кодовые имена. Дуэт שם-קוד דואט コードネーム:デュエット 行动代号:二重奏 코드네임: 듀엣 |
| BARCODE: | 8594156310400 |
| The item is in 2 carts In 4 wishlists In 1 collection This was seen 10768 times | |
- 16 cards (50.0mmx75.0mm)
- 202 cards (44.0mmx68.0mm) [suggested by giak81]
- 100 cards (62.0mmx79.0mm)
=
24,26€
Full price
30,29€
=
24,26€
Full price
30,29€
=
28,76€
Full price
35,29€
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!
Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier.
To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!
Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier.
16 cards of 50.0mm width and 75.0mm of height
202 cards of 44.0mm width and 68.0mm of height
100 cards of 62.0mm width and 79.0mm of height
There are no available sleeves matching this card size
| Mechanics: | Co-operative Play |
| Categories: | Deduction |
| Alternative names: | Codenames: Duet Codenames: Duet XXL Codenames: Duett Codenames: Duo Código secreto dueto Código Secreto: Dúo Fedőnevek: Négyszemközt Krycí jména: Duet Krycie mená: Duet Nome in Codice Duetto Nume de cod Duet Nume de Cod: Duet XXL Tajniacy: Duet Кодові імена: Дует Кодови имена: Тандем Кодовые имена. Дуэт שם-קוד דואט コードネーム:デュエット 行动代号:二重奏 코드네임: 듀엣 |
| BARCODE: | 8594156310400 |
| The item is in 2 carts In 4 wishlists In 1 collection This was seen 10768 times | |
