My favorite game to date. With Eastern Front Solo play is fast pace, smartest AI Ive ever played against, unpredictable. 11 on scale of 10. I only wish academy games made more campaigns for the Russian player. Seems only logical they create more being that the eastern front was THE front of the war! It that mattered most!
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2-4
60'
12
No es necesario texto en el juego.
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Conflict of Heroes: Awakening the Bear – Operation Barbarossa 1941 (Third Edition)
Discover Conflict of Heroes: Awakening the Bear, a strategic war game set during Operation Barbarossa. Command German or Soviet forces in historical battles using an innovative gameplay system that emphasizes modern tactics. Suitable for 2-4 players, with games lasting around 60 minutes.
Disponible en un almacén externo.Envío en aproximadamente 10/21 días
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You command German or Soviet forces comprised of infantry squads, crewed support weapons, individual tanks, armored cars, artillery, and more. Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank's defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system. You do not have to worry about the details; they are all built into the system! As the commander, you concentrate on tactics to execute your mission and firefight objectives.
The 3rd Edition Rules change several key elements of Conflict of Heroes from previous editions. A Unit no longer receives 7 Action Points. Instead, each Turn, a player selects one of their Units to take an Action. After completing the Action, they roll a custom d10 die to determine if the Unit becomes Spent. If the player rolls higher than the Action’s Cost, the Unit is free to continue taking Actions on future Turns. More involved Actions have a higher Spent probability. On average, Units will be able to take the same number of Actions as in the previous 7AP edition rules, but now your units may not always perform as expected.
This and other new mechanics like Stress encourage players to experiment with integrated battlefield tactics that make use of multiple Units working together. They also heighten the experience of ‘Fog of War,’ in that players must now assess the risk attached to each Action they take, and determine the best time to use their CAPs to mitigate that risk.
All previous Conflict of Heroes editions are 100% compatible with these 3rd Edition rules. This game can also be played with previous edition rules.
| Mechanics: | Action Point Allowance System Dice Rolling Hex-and-Counter Simulation |
| Categories: | War War |
| Alternative names: | Conflict of Heroes: Awakening the Bear – Operation Barbarossa 1941 (Third Edition) Conflict of Heroes: El Oso Despierta (Tercera Edición) Conflict of Heroes: Пробуждение Медведя |
| BARCODE: | 752830713499 |
| The item is in 2 carts In 4 wishlists This was seen 6010 times | |
You command German or Soviet forces comprised of infantry squads, crewed support weapons, individual tanks, armored cars, artillery, and more. Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank's defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system. You do not have to worry about the details; they are all built into the system! As the commander, you concentrate on tactics to execute your mission and firefight objectives.
The 3rd Edition Rules change several key elements of Conflict of Heroes from previous editions. A Unit no longer receives 7 Action Points. Instead, each Turn, a player selects one of their Units to take an Action. After completing the Action, they roll a custom d10 die to determine if the Unit becomes Spent. If the player rolls higher than the Action’s Cost, the Unit is free to continue taking Actions on future Turns. More involved Actions have a higher Spent probability. On average, Units will be able to take the same number of Actions as in the previous 7AP edition rules, but now your units may not always perform as expected.
This and other new mechanics like Stress encourage players to experiment with integrated battlefield tactics that make use of multiple Units working together. They also heighten the experience of ‘Fog of War,’ in that players must now assess the risk attached to each Action they take, and determine the best time to use their CAPs to mitigate that risk.
All previous Conflict of Heroes editions are 100% compatible with these 3rd Edition rules. This game can also be played with previous edition rules.
| Mechanics: | Action Point Allowance System Dice Rolling Hex-and-Counter Simulation |
| Categories: | War War |
| Alternative names: | Conflict of Heroes: Awakening the Bear – Operation Barbarossa 1941 (Third Edition) Conflict of Heroes: El Oso Despierta (Tercera Edición) Conflict of Heroes: Пробуждение Медведя |
| BARCODE: | 752830713499 |
| The item is in 2 carts In 4 wishlists This was seen 6010 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Love the new 'stress die'. It really adds a lot of drama in finding out whether or not your unit will be spent or not.
My current #2 favorite war game. Medium low rules, 40 pages with pictures and examples. Clear rules. Nice back and forth (your move, my move) fun ways to use cards and command action points. We revised in the 3rd edition. Historic. Easy to teach. Awakening of the Bear and Storms of Steel are similar, Guadalcanal has more infantry and I like tanks, but system is the same. Played 2 times.
Update: Slightly lowered my rating as many of the scenarios are not solo friendly due to hidden units (but this is what the solo expansion is for I guess), and because too many of the scenarios have a puzzle-like feel or are simply too big for me to realistically play. ------ I rated the previous edition a 10, which is very rare for me. Everything in the new edition is better, faster, more realistic and more intense, so my only wish is for the scale to go beyond 10 :)
Really like this system. Plays pretty fast and is exciting. I have played both the first and second editions, and I used to own the second edition. As good as those were, I prefer 3rd edition, it is an improvement for sure. The components are gorgeous. There is an ‘optional’ rule in the Mission Booklet that gives each player a reusable Adrenaline card - I recommend using this rule always.
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