literally my favourite game. I've played it so much, with so many players. it's so satisfying for 18 cards, portable game. I'm just desperate for an expansion!
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Confusing Lands
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Confusing Lands is a pocket-sized microgame that transports 1-2 players to worlds of impossible floating landscapes. With simple yet fascinating mechanics, each game offers new configurations of surreal and engaging terrain. Perfect for quick gaming sessions, ideal to play anywhere. Published by Envy Born Games, it's the perfect game for those who love originality, compact design, and immediate fun.
The game game is in consignmentStock but only few copies are available
Sale Price
- 18 cards (58.0mmx88.0mm)
Confusing Lands is a microgame for 1 to 2 players in which each player creates their own wacky floating landscape! Get ready to discover majestic mountains, trace flowing rivers, and encounter the occasional cute little deer! Players take turns playing cards containing various symbols and scoring conditions. Once both players have played 8 cards, they each tally points based on a single shared scoring condition as well as the other scoring conditions present in their finished landscapes. The winner is the player that created the best confusing landscape! Which is to say... the player with the most points at the end of the game!
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| Categories: | |
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| BARCODE: | 198168189597 |
| The item is in 3 carts This was seen 2144 times | |
- 18 cards (58.0mmx88.0mm)
Confusing Lands is a microgame for 1 to 2 players in which each player creates their own wacky floating landscape! Get ready to discover majestic mountains, trace flowing rivers, and encounter the occasional cute little deer! Players take turns playing cards containing various symbols and scoring conditions. Once both players have played 8 cards, they each tally points based on a single shared scoring condition as well as the other scoring conditions present in their finished landscapes. The winner is the player that created the best confusing landscape! Which is to say... the player with the most points at the end of the game!
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 198168189597 |
| The item is in 3 carts This was seen 2144 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
I had the chance to play this game. The mechanics are far better than I expected from such a small, portable game. Each play is varied enough to keep you playing time and time again.
Fun / Gaming Experience: :star::star::star::star::star: Thematic Immersion / Depth: :star::nostar::nostar::nostar::nostar: - Mechanics: :star::star::star::star::star: Rules: :star::star::star::star::star: Gameflow: :star::star::star::star::star: - Artwork: :star::star::star::star::nostar: Components: :star::star::star::nostar::nostar: Production Quality: :star::star::star::star::nostar: Storage: :star::star::star::star::star: - Accessibility: :star::star::star::star::halfstar: Replayability: :star::star::star::star::star: --- [b]Personal Rating: 9/10[/b] --- Great little game!
This feels like a 2-player Sprawlopolis, in a way that Circle The Wagons (which has more to claim to being that) didn't. It's clever and genuinely quick, and the requirement to overlap cards (shades of Small Indigo Plant) makes everything a little difficult. That said, in the two games I've played, the scoring conditions that were relevant in both also had similar values in both, which makes me wonder if they are as well balanced as I hope -- if whether you should play a scoring card depends more on which one it is than on what kingdom you've already built in this particular game, it may not have many plays. For now I like it a lot, though. [2 plays]
The brain burn is real here in the Confusing Lands, as over just eight cards you must decide whether to add a scoring condition that starts at -10 points or overlap and enhance your landscape to score what is currently in play. As a solo experience I was lost in thought for some time pondering the benefits of these decisions, as each card offered more scoring potential or objectives. Checking my solo score to the rule book’s goals, I would think, “Ah, I could do better!” There’s lots of puzzle in a small package here. Excellent.
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