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Connect 4 Grab & Go box — portable strategy board game by Hasbro for 2 players
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4.91
BGG Vote: BGG Stats
Best with 2 players 108 of 112 votes Player-recommended age: 4+ 26 of 78 votes Read the reviews
2
10'
6

Connect 4 Grab & Go

Connect 4 Grab & Go is the travel version of the beloved Connect Four: a portable and compact strategy game perfect for cars, vacations and quick play sessions. Align four of your colored tokens before your opponent in matches lasting about 10 minutes. For 2 players ages 6+, by Hasbro Gaming.

A board game by Ned Strongin Howard Wexler
Publisher: Hasbro
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Connect 4 Grab & Go
Available in an external warehouse.<br> Shipping in about <em>10/15 days</em> Available in an external warehouse.
Shipping in about 10/15 days
Retail price 12,90€
10,97€ -15%Sale Price
Shipment IT 4,49€
Description Description

Connect 4 Grab & Go is the travel version of the classic Connect Four strategy game by Hasbro Gaming, in English edition. For 2 players ages 6 and up.

The compact and portable format is designed for car trips, commutes and quick game moments anywhere: it assembles easily and fits in a backpack or vacation bag. As in the classic game, players take turns dropping tokens down the grid trying to align four of their color before their opponent.

Additional information Additional information
Mechanics: Pattern Recognition
Categories: Abstract Strategy Children's Game
Alternative names:
BARCODE: 5010996163967
This was seen 224 times
Description Description

Connect 4 Grab & Go is the travel version of the classic Connect Four strategy game by Hasbro Gaming, in English edition. For 2 players ages 6 and up.

The compact and portable format is designed for car trips, commutes and quick game moments anywhere: it assembles easily and fits in a backpack or vacation bag. As in the classic game, players take turns dropping tokens down the grid trying to align four of their color before their opponent.

Additional information Additional information
Mechanics: Pattern Recognition
Categories: Abstract Strategy Children's Game
Alternative names:
BARCODE: 5010996163967
This was seen 224 times
Other versions Other versions

What players say

How many players it plays best with · 112 votes on BoardGameGeek

  • 1 0 0 say it plays best, 4 recommend it, 93 do not recommend it
  • 2 108 108 say it plays best, 2 recommend it, 2 do not recommend it
  • 2+ 0 0 say it plays best, 3 recommend it, 93 do not recommend it

Best Suggested Not recommended

uplay user ratings: No uplay reviews yet. Be the first!

A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Lightsear BGG user
10.0/10

A good game for elementary kids to learn spatial skills and patterns. Once both players reach a mastery level understanding of the game it ends up being predictable and results in many draws. This is perhaps why it is rated low on BGG, but I think it is excellent for a certain stage of life and I think deserves a high rating.

nathanwailes BGG user
10.0/10

Brilliant introductory strategy game. Has a great table presence, great physical and auditory experience with the dropping of the pieces, plays quickly.

Opography BGG user
10.0/10

Very classic. Always will enjoy tapping the other person and forcing them to help me Connect Four. Perfect game, not too difficult. Perhaps one of the easiest out there.

Thorfinn_Greyshield BGG user
10.0/10

I am giving it 10 in order to balance a bit those unfair ratings. Yes, I know it's not the most entertaining game ever made, but be fair to your inner child - if there is a game you played far more than just once, then it surely gave you enough joy or at least a bit of fun at the time - and such a game - does not deserve to be rated as: "Awful - defiles game description". Not to mention this game helps kids develop strategic and also 3D thinking.

yourfallenangxl BGG user
10.0/10

Connect Four is the best competitive game anyone can play in a 1v1. There's not much to say about this game, its nature of simplicity is what makes this game good. Especially when that simplicity fools your opponent into overlooking a four in a row.

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