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Crusaders: Divine Influence box — board game published by Tasty Minstrel Games for 2-4 players
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7.93
BGG Vote: BGG Stats
2-4
45'
14
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Crusaders: Divine Influence

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In Crusaders: Divine Influence, spreading the influence of your order takes on a new meaning! Utilize new actions, 4 new building types, and explore 4 new knight orders in this expansion to Crusaders: Thy Will Be Done.

A board game by Seth Jaffee
Publisher: Tasty Minstrel Games
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Crusaders: Divine Influence
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
-15%
25,49€

Sale Price

IT 4,49€
Description Description
"Spreading the influence of your order" takes on a whole new meaning in Crusaders: Divine Influence! Claim influence over regions with the new and improved Influence action, take advantage of 4 new building types, and explore 4 new knight orders, in this expansion to Crusaders: Thy Will Be Done. —description from the publisher
Additional information Additional information
Mechanics: Area Movement Variable Player Powers
Categories: Expansion for base-game Medieval
Alternative names:
BARCODE: 810011724716
The item is in 4 carts This was seen 3007 times
Description Description
"Spreading the influence of your order" takes on a whole new meaning in Crusaders: Divine Influence! Claim influence over regions with the new and improved Influence action, take advantage of 4 new building types, and explore 4 new knight orders, in this expansion to Crusaders: Thy Will Be Done. —description from the publisher
Additional information Additional information
Mechanics: Area Movement Variable Player Powers
Categories: Expansion for base-game Medieval
Alternative names:
BARCODE: 810011724716
The item is in 4 carts This was seen 3007 times
Frequently bought together Frequently bought together

What players say

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

JSMullins87 BGG user
9.0/10

The additions of the new buildings makes the game MUCH more dynamic. That and changing the stupid influence action. Must have expansion for the base game.

KRWoods1 BGG user
9.0/10

This adds quite a bit to the game and changes some of the strategies considerably. It does so without really upping the rules complexity, though -- it just adds a few more options. And while the base game is definitely solid by itself, the new possibilities here make it even better!

Lord Heisemberg BGG user
9.0/10

Une extension (presque) indispensable : plus de choix stratégiques pour des règles pas plus compliquées. C'est bien fichu, et il y a un énorme goût de reviens-y. Ce jeu est l'un des tout meilleurs auxquels j'ai joué ces 5 dernières années.

newt321 BGG user
9.0/10

I had the privilege of playing the expansion with Seth Jaffee himself a local board game con. The new influence is neat and the new buildings are unique and open up many new strategies by allowing you to build on top of existing structures. Lastly, the new knightly orders use the new mechanics in fun ways. Can't wait for the expansion to drop.

smoogums BGG user
9.0/10

This game gives a solid engaging experience in 45 minutes to an hour. I love the theme, find the decision space very interesting, and its easy to teach. I think the expansion fixes the glaring issue with influence being overpowered.

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