If you like negotiating and wheeling and dealing and striking temporary alliances, this faction is up your alley.
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2-5
90'
14
Moderate in-game text
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Cthulhu Wars: Ancients Expansion
The game is coming soon
Like Yellow Sign, you need to travel across the world. In your case, this is to build Cathedrals in the same areas marked with Symbols as Yellow Sign (though you also have to build one Cathedral in an unmarked area). Fortunately, you have an ace up your sleeve – other factions often rather like to share their areas with a Cathedral. But you can’t always rely on this, and you lack the punch of Yellow Sign’s undead army.
Like most factions, each of your creatures has a spellbook dedicated to it. Unlike every other faction, these spellbooks actually make your creature inferior in some way! However, they’re still worth getting for two reasons. First, they make the creature MUCH less expensive, and thus let you have a good combat punch (which you’ll need). Second, you can’t win the game without all six spellbooks!
Your special faction ability is Dematerialization, and is useful in movement. Each Doom phase, select one area in which you have units. Move any or all of those units to one other selected area, anywhere on the map. In play, you’ll find this useful not only for planned attacks, but also for building your Cathedrals.
—description from the publisher
| Mechanics: | Action Point Allowance System Area Movement Dice Rolling Variable Player Powers |
| Categories: | Expansion for base-game Fantasy Fighting Horror Miniatures |
| Alternative names: | Cthulhu Wars : Les Anciens Cthulhu Wars: Ancients Cthulhu Wars: Les Anciens Cthulhu Wars: Uralten |
| BARCODE: | 680569978219 |
| The item is in 6 carts In 2 wishlists This was seen 6204 times | |
Like Yellow Sign, you need to travel across the world. In your case, this is to build Cathedrals in the same areas marked with Symbols as Yellow Sign (though you also have to build one Cathedral in an unmarked area). Fortunately, you have an ace up your sleeve – other factions often rather like to share their areas with a Cathedral. But you can’t always rely on this, and you lack the punch of Yellow Sign’s undead army.
Like most factions, each of your creatures has a spellbook dedicated to it. Unlike every other faction, these spellbooks actually make your creature inferior in some way! However, they’re still worth getting for two reasons. First, they make the creature MUCH less expensive, and thus let you have a good combat punch (which you’ll need). Second, you can’t win the game without all six spellbooks!
Your special faction ability is Dematerialization, and is useful in movement. Each Doom phase, select one area in which you have units. Move any or all of those units to one other selected area, anywhere on the map. In play, you’ll find this useful not only for planned attacks, but also for building your Cathedrals.
—description from the publisher
| Mechanics: | Action Point Allowance System Area Movement Dice Rolling Variable Player Powers |
| Categories: | Expansion for base-game Fantasy Fighting Horror Miniatures |
| Alternative names: | Cthulhu Wars : Les Anciens Cthulhu Wars: Ancients Cthulhu Wars: Les Anciens Cthulhu Wars: Uralten |
| BARCODE: | 680569978219 |
| The item is in 6 carts In 2 wishlists This was seen 6204 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Awesome faction expansion. The Ancients encourage interaction with their abilities and share synergies with certain other factions in the game. Very unique structure with terror and building units, but no GOO.
Having finally played The Ancients myself recently, I can confirm that all the social engineering that comes with this faction is great fun. When watching someone play them, it's probably not looking very exciting, but all the decision-making that you're facing when playing them yourself is really interesting.
Played a few games with my wife. The rules take a bit of getting used to, but after a few plays they flow really easily. Great game and will only get better. Not one of my wife's favorites, so it'll remain a game for special occasions.
Ancients don't seem like an especially challenging faction to play, however, I found them quite enjoyable during my first play and am looking forward to exploring them more. Lots of opportunities for social engineering. They certainly play quite differently than the other factions, most notably with the absence of a great old one.
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