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Language: German
Der Gazer No. 1
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Der Gazer No. 1

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Publisher: Gazer
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Der Gazer No. 1
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Description Description

With the zine, we want to make the 17th century a more popular game world and provide you with game material and fresh inspirations for your role-playing sessions in an uncomplicated way between our book publications.

In addition to tons of dice tables and short adventures, we will publish essays on role-playing and background knowledge about the time of the Thirty Years' War in the magazine. And of course, unusual artifacts, new monsters, and traps, in short: everything that can be used at your gaming table.

The zine will be published whenever we have new stuff that we believe will be interesting for you. So irregularly.

What’s in Issue #1?

The theme of the first issue is traveling in the 17th century. On 40 packed pages, you will find:

  • Random encounters on the road, in the wilderness, by the river, and at sea.
  • Inn generator: With eight rolls to the inn, including answers to questions like: Who is the innkeeper spying on? Why are wooden coffins stored in the cellar?
  • The way to Krakstadt: A hex-crawl adventure set during the Thirty Years' War.
Additional information Additional information
Mechanics:
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Alternative names:
BARCODE: ?????????
This was seen 845 times
Description Description

With the zine, we want to make the 17th century a more popular game world and provide you with game material and fresh inspirations for your role-playing sessions in an uncomplicated way between our book publications.

In addition to tons of dice tables and short adventures, we will publish essays on role-playing and background knowledge about the time of the Thirty Years' War in the magazine. And of course, unusual artifacts, new monsters, and traps, in short: everything that can be used at your gaming table.

The zine will be published whenever we have new stuff that we believe will be interesting for you. So irregularly.

What’s in Issue #1?

The theme of the first issue is traveling in the 17th century. On 40 packed pages, you will find:

  • Random encounters on the road, in the wilderness, by the river, and at sea.
  • Inn generator: With eight rolls to the inn, including answers to questions like: Who is the innkeeper spying on? Why are wooden coffins stored in the cellar?
  • The way to Krakstadt: A hex-crawl adventure set during the Thirty Years' War.
Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: ?????????
This was seen 845 times

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