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Doom Cat
Publisher: Charming Games
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Doom Cat
You're a young witch learning the ropes of magic. Unfortunately, your mischievous cat found your spell book and summoned demons! In Doom Cat, you must learn how to draw sigils. You start with 2 magic circle pages filled with numbered candles. Roll 3 dice and draw a line between 2 of the candles matching two of the dice. The cat steals the other die and knocks over a matching candle, making it unusable in future rounds. The game ends after 14 rounds. Highest score wins. Solo players must score 70 or more points per sigil card to win. Doom Cat comes with many goal cards that immerse you deeper into the world of sigil magic. Shuffle and play with a few random ones, or play them in order, progressively increasing the difficulty. Each scoring criteria incentivizes emergent beauty, giving each player a unique sigil each time! Roll & Write game! 1-6 players per box. 30 minutes, ages 8+. Unlimited players with PNP files! Don't worry: no FOMO, no rush! How to Play? Every game choose 3 scoring conditions which change the play style and tactics dramatically. Endlessly replayable! Roll 3 dice. Players all use the same dice, so you can play with any number of players anywhere in the world! Your cat steals one (write the number at the top of one of your circles. If you write the same number twice, that number becomes wild!) Draw a line between two candles with numbers matching the other dice. The line must be as direct as possible, but it may curve to avoid candles. Your cat knocks over a candle matching the die they stole, forcing you to make strategic choices about what candles you lose. If you enclose a candle that is both unused and not crossed out: draw a free line from that candle. This can trigger more free lines! Blank candles may be used as any number! The game ends after 14 rounds. Highest score wins. Solo players have goals for each scoring condition, awesome puzzles!
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| BARCODE: | 850075256006 |
| This was seen 28 times | |
You're a young witch learning the ropes of magic. Unfortunately, your mischievous cat found your spell book and summoned demons! In Doom Cat, you must learn how to draw sigils. You start with 2 magic circle pages filled with numbered candles. Roll 3 dice and draw a line between 2 of the candles matching two of the dice. The cat steals the other die and knocks over a matching candle, making it unusable in future rounds. The game ends after 14 rounds. Highest score wins. Solo players must score 70 or more points per sigil card to win. Doom Cat comes with many goal cards that immerse you deeper into the world of sigil magic. Shuffle and play with a few random ones, or play them in order, progressively increasing the difficulty. Each scoring criteria incentivizes emergent beauty, giving each player a unique sigil each time! Roll & Write game! 1-6 players per box. 30 minutes, ages 8+. Unlimited players with PNP files! Don't worry: no FOMO, no rush! How to Play? Every game choose 3 scoring conditions which change the play style and tactics dramatically. Endlessly replayable! Roll 3 dice. Players all use the same dice, so you can play with any number of players anywhere in the world! Your cat steals one (write the number at the top of one of your circles. If you write the same number twice, that number becomes wild!) Draw a line between two candles with numbers matching the other dice. The line must be as direct as possible, but it may curve to avoid candles. Your cat knocks over a candle matching the die they stole, forcing you to make strategic choices about what candles you lose. If you enclose a candle that is both unused and not crossed out: draw a free line from that candle. This can trigger more free lines! Blank candles may be used as any number! The game ends after 14 rounds. Highest score wins. Solo players have goals for each scoring condition, awesome puzzles!
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 850075256006 |
| This was seen 28 times | |
