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3-5
120'
14
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Era of Atlantis
Era of Atlantis is a captivating semi-cooperative board game where you play as a secret society controlling two nations in the mythical era of Atlantis. Balance cooperation and competition with rivals as you expand your control through military and political means. Combines area control and worker placement for 3-5 players ages 14 and up.
In Era of Atlantis, you are a secret society seeking to expand the nations you control in the mythical antediluvian age, 12,000 years ago. You have two under your control and each is shared with a rival. You also have a secondary goal: to bring "light" or "darkness" into the world. By collaborating and competing with your opponents, you must prove yourself the most powerful secret society before the Era of Atlantis ends in glory or cataclysm.
It's a semi-cooperative game of area control and worker placement. You control two nations and at the end of the game the one with the lowest value counts, so it's usually best to balance them. Each nation is shared with another player, who has the same interest in its success. Changing control of a nation is possible but difficult. You can earn some extra points only for yourself, with remaining mystical energy or by completing secret objectives.
The game is played over a variable number of rounds, with one turn per player per round. New areas are obtained through military or political means. You can also boost your abilities by building structures or acquiring special actions. A nation grows better if the two players who control it cooperate.
| Mechanics: | Alliances Area Movement Asta Hidden Victory Points Highest-Lowest Scoring Semi-Cooperative Game Variable Player Powers A setup variabile Worker Placement |
| Categories: | Mitologia Science Fiction |
| Alternative names: | |
| BARCODE: | 745240186434 |
| This was seen 259 times | |
In Era of Atlantis, you are a secret society seeking to expand the nations you control in the mythical antediluvian age, 12,000 years ago. You have two under your control and each is shared with a rival. You also have a secondary goal: to bring "light" or "darkness" into the world. By collaborating and competing with your opponents, you must prove yourself the most powerful secret society before the Era of Atlantis ends in glory or cataclysm.
It's a semi-cooperative game of area control and worker placement. You control two nations and at the end of the game the one with the lowest value counts, so it's usually best to balance them. Each nation is shared with another player, who has the same interest in its success. Changing control of a nation is possible but difficult. You can earn some extra points only for yourself, with remaining mystical energy or by completing secret objectives.
The game is played over a variable number of rounds, with one turn per player per round. New areas are obtained through military or political means. You can also boost your abilities by building structures or acquiring special actions. A nation grows better if the two players who control it cooperate.
| Mechanics: | Alliances Area Movement Asta Hidden Victory Points Highest-Lowest Scoring Semi-Cooperative Game Variable Player Powers A setup variabile Worker Placement |
| Categories: | Mitologia Science Fiction |
| Alternative names: | |
| BARCODE: | 745240186434 |
| This was seen 259 times | |
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