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Fief
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7.26
#3998 in the ranking 381 votes
BGG Vote: BGG Stats
Best with 6 players 17 of 26 votes Player-recommended age: 12+ 2 of 3 votes
3-6
120'
12
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Fief

A board game by Philippe Mouchebeuf
Publisher: Asyncron Games
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Card sleeves in this game Card sleeves in this game
74 cards of 43.4mm width and 68.0mm of height
2x (50 Pcs) Mayday Games: 50 Bustine Premium Mini EURO (45 x 68 mm) (MDG7080)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Mini EURO (45 x 68 mm) (MDG7035)
Few copies
1x (100 Pcs) Dragon Shield: 100 Bustine Standard Euro Small (44 x 68 mm) (9333)
To Order
2x (50 Pcs) Ultra-Pro: 50 Bustine Mini Euro (44 x 68 mm) (82661)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Mini Euro Azure (45 x 68 mm)
To Order
2x (50 Pcs) Honu Moana: 50 Bustine Premium Mini EURO (45 x 68 mm) (HMN-7080)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Mini Euro (45 x 68 mm) (SKS-8803)
Available
2x (50 Pcs) Bustine: 50 Bustine Small (44 x 68 mm)
Available
Description Description
Fief is a game of strategic conquest and diplomacy that simulates a military, economic, and political fight between several lords in the Middle Ages – with players being those lords and representing noble families that want to have the most powerful kingdom in the land.

Fief is played in a fictional kingdom in the Middle Ages, with the villages connected by roads and each village belonging to both a fief and a bishopric. Each player starts with a lord, a castle and some troops in one of the villages.

At the end of each round, check to see whether one or more players have won, with shared wins being possible through alliances created by marriage. Winning solo is tough, so players need to negotiate, make deals and form alliances. To do this, players use their three embassy pawns; by spending a pawn, a player can have a three-minute-long private conversation with one or more other players to make whatever deals they wish. You have only three pawns, so plan well for these talks!

Players draw cards each round: character cards that can bring new lords into play and event cards such as good harvests, good weather and taxes. They pay the costs to play cards, with some cards being playable at any time to upset current events with a surprise assassination or underground invasion. Players then receive income, with which they can buy troops and buildings, and move lords and troops among villages, with troops never being able to travel without a lord. If troops from more than one player end up in the same village, they battle until one side is eliminated or forced to flee.

If a player controls all villages in a fief and has at least one castle there, he can purchase the title of the fief and assign it to a lord, with the title being passed to an heir if the lord subsequently dies. Players also try to secure the titles of king and pope, which provide benefits of their own, as well as points. Each title of fief, king or pope is worth a point, and the first player to collect three points wins. Two players win if they are allied and have a total of four points.

The 2011 version of Fief has vastly revised rules with new materials and set-ups for shorter game play in addition to the long game.
Additional information Additional information
Mechanics: Area Movement Dice Rolling Simulation Voting
Categories: Medieval Political/Negotiation Political/Negotiation Themed
Alternative names:
BARCODE: 3770001693101
In 11 wishlists In 7 collections This was seen 17552 times
Description Description
Fief is a game of strategic conquest and diplomacy that simulates a military, economic, and political fight between several lords in the Middle Ages – with players being those lords and representing noble families that want to have the most powerful kingdom in the land.

Fief is played in a fictional kingdom in the Middle Ages, with the villages connected by roads and each village belonging to both a fief and a bishopric. Each player starts with a lord, a castle and some troops in one of the villages.

At the end of each round, check to see whether one or more players have won, with shared wins being possible through alliances created by marriage. Winning solo is tough, so players need to negotiate, make deals and form alliances. To do this, players use their three embassy pawns; by spending a pawn, a player can have a three-minute-long private conversation with one or more other players to make whatever deals they wish. You have only three pawns, so plan well for these talks!

Players draw cards each round: character cards that can bring new lords into play and event cards such as good harvests, good weather and taxes. They pay the costs to play cards, with some cards being playable at any time to upset current events with a surprise assassination or underground invasion. Players then receive income, with which they can buy troops and buildings, and move lords and troops among villages, with troops never being able to travel without a lord. If troops from more than one player end up in the same village, they battle until one side is eliminated or forced to flee.

If a player controls all villages in a fief and has at least one castle there, he can purchase the title of the fief and assign it to a lord, with the title being passed to an heir if the lord subsequently dies. Players also try to secure the titles of king and pope, which provide benefits of their own, as well as points. Each title of fief, king or pope is worth a point, and the first player to collect three points wins. Two players win if they are allied and have a total of four points.

The 2011 version of Fief has vastly revised rules with new materials and set-ups for shorter game play in addition to the long game.
Card sleeves in this game Card sleeves in this game
74 cards of 43.4mm width and 68.0mm of height
2x (50 Pcs) Mayday Games: 50 Bustine Premium Mini EURO (45 x 68 mm) (MDG7080)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Mini EURO (45 x 68 mm) (MDG7035)
Few copies
1x (100 Pcs) Dragon Shield: 100 Bustine Standard Euro Small (44 x 68 mm) (9333)
To Order
2x (50 Pcs) Ultra-Pro: 50 Bustine Mini Euro (44 x 68 mm) (82661)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Mini Euro Azure (45 x 68 mm)
To Order
2x (50 Pcs) Honu Moana: 50 Bustine Premium Mini EURO (45 x 68 mm) (HMN-7080)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Mini Euro (45 x 68 mm) (SKS-8803)
Available
2x (50 Pcs) Bustine: 50 Bustine Small (44 x 68 mm)
Available
Additional information Additional information
Mechanics: Area Movement Dice Rolling Simulation Voting
Categories: Medieval Political/Negotiation Political/Negotiation Themed
Alternative names:
BARCODE: 3770001693101
In 11 wishlists In 7 collections This was seen 17552 times
Frequently bought together Frequently bought together

What players say

How many players it plays best with · 26 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 12 do not recommend it
  • 2 0 0 say it plays best, 0 recommend it, 13 do not recommend it
  • 3 0 0 say it plays best, 3 recommend it, 15 do not recommend it
  • 4 5 5 say it plays best, 14 recommend it, 5 do not recommend it
  • 5 9 9 say it plays best, 11 recommend it, 1 do not recommend it
  • 6 17 17 say it plays best, 6 recommend it, 0 do not recommend it
  • 6+ 0 0 say it plays best, 0 recommend it, 4 do not recommend it

Best Suggested Not recommended

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