Language:
English
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Best with 2 players
409 of 791 votes
Player-recommended age: 12+
55 of 118 votes
2-4
60'
13
No necessary in-game text
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Five Tribes
Publisher: Days of Wonder
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Five Tribes
PICTURES ON BGG
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- 54 cards (45.0mmx68.0mm)
- 22 cards (80.0mmx80.0mm) [suggested by ichiruishu]
=
64,14€
Full price
60,20€
=
64,14€
Full price
60,20€
=
66,14€
Full price
62,70€
54 cards of 45.0mm width and 68.0mm of height
Lead the Tribes and Take Control of Naqala
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours!
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard “worker placement” genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oasis and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But… devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours!
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard “worker placement” genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oasis and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But… devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
| Mechanics: | Area Control/Area Influence Auction/Bidding Set Collection Worker Placement |
| Categories: | Themed Historical |
| Alternative names: | Five Tribes Five Tribes: Die Dschinn von Naqala Five Tribes: I Geni di Naqala Five Tribes: Les Djinns de Naqala Five Tribes: Los genios de Naqala Five Tribes: Naquala dzsinnjei Five Tribes: Os Gênios de Naqala Five Tribes: The Djinns of Naqala Pięć Klanów: Dżiny Naqali П'ять Каст Пять племён ファイブ・トライブズ 五大部落 다섯 부족 |
| BARCODE: | 824968784914 |
| The item is in 1 cart In 51 wishlists In 32 collections This was seen 28505 times | |
- 54 cards (45.0mmx68.0mm)
- 22 cards (80.0mmx80.0mm) [suggested by ichiruishu]
=
64,14€
Full price
60,20€
=
64,14€
Full price
60,20€
=
66,14€
Full price
62,70€
Lead the Tribes and Take Control of Naqala
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours!
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard “worker placement” genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oasis and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But… devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours!
Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard “worker placement” genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oasis and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.
As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But… devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.
54 cards of 45.0mm width and 68.0mm of height
| Mechanics: | Area Control/Area Influence Auction/Bidding Set Collection Worker Placement |
| Categories: | Themed Historical |
| Alternative names: | Five Tribes Five Tribes: Die Dschinn von Naqala Five Tribes: I Geni di Naqala Five Tribes: Les Djinns de Naqala Five Tribes: Los genios de Naqala Five Tribes: Naquala dzsinnjei Five Tribes: Os Gênios de Naqala Five Tribes: The Djinns of Naqala Pięć Klanów: Dżiny Naqali П'ять Каст Пять племён ファイブ・トライブズ 五大部落 다섯 부족 |
| BARCODE: | 824968784914 |
| The item is in 1 cart In 51 wishlists In 32 collections This was seen 28505 times | |
What players say
How many players it plays best with · 791 votes on BoardGameGeek
- 1 4 4 say it plays best, 65 recommend it, 358 do not recommend it
- 2 409 409 say it plays best, 259 recommend it, 59 do not recommend it
- 3 262 262 say it plays best, 363 recommend it, 25 do not recommend it
- 4 188 188 say it plays best, 331 recommend it, 123 do not recommend it
- 4+ 5 5 say it plays best, 15 recommend it, 333 do not recommend it
Best Suggested Not recommended
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