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Fleets: The Pleiad Conflict
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6.85
BGG Vote: BGG Stats
Best with 4 players 5 of 9 votes Player-recommended age: 10+ 2 of 4 votes
2-4
120'
12
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Fleets: The Pleiad Conflict

A board game by Daniel Fryxelius
Publisher: FryxGames
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Fleets: The Pleiad Conflict
Disponible dans un entrepôt externe.<br> Expédition sous environ <em>7/15 jours</em> Disponible dans un entrepôt externe.
Expédition sous environ 7/15 jours
Retail price 64,99€
55,24€ -15%Sale Price
Pay in instalments
13,81€per month
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Shipment IT Free
bundle con bustine Bundle with sleeves
Cards in the game:
  • 90 cards (43.0mmx68.0mm)
STANDARD sleeves bundle 10% discount
+1x
Fleets: The Pleiad Conflict
55,24€
64,99€
=
57,24€
Full price
67,49€
SUPERIOR sleeves bundle 10% discount
+1x
Fleets: The Pleiad Conflict
55,24€
64,99€
=
59,24€
Full price
69,99€
PREMIUM sleeves bundle 10% discount
+1x
Fleets: The Pleiad Conflict
55,24€
64,99€
=
59,24€
Full price
69,99€
Card sleeves in this game Card sleeves in this game
90 cards of 43.0mm width and 68.0mm of height
2x (50 Pcs) Mayday Games: 50 Bustine Premium Mini EURO (45 x 68 mm) (MDG7080)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Mini EURO (45 x 68 mm) (MDG7035)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard Euro Small (44 x 68 mm) (9333)
To Order
2x (50 Pcs) Ultra-Pro: 50 Bustine Mini Euro (44 x 68 mm) (82661)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Mini Euro Azure (45 x 68 mm)
To Order
2x (50 Pcs) Honu Moana: 50 Bustine Premium Mini EURO (45 x 68 mm) (HMN-7080)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Mini Euro (45 x 68 mm) (SKS-8803)
Available
2x (50 Pcs) Bustine: 50 Bustine Small (44 x 68 mm)
Available
Description Description
In 3400 AD, mankind has colonized the Pleiad star cluster where mighty corporations vie for control and influence. Each player equips fleets with escort ships and upgrades and uses them to control star systems for VPs. Diplomatic leverage, cunning, and brute force will determine the victor.

Each round in Fleets: The Pleiad Conflict consists of six phases:

1) Player order. Every round has a new randomized player order. Being first has its pros and cons, so does being last.

2) Build. The players take turn buying new fleets, escort ships, and upgrades, using their megacredits. The fleets each consist of a flagship and space for some combinations of escort ships and upgrade cards. Which fleet you choose and how you develop it will determine its strengths and weaknesses.

3) Deployment. The players place their fleets at the different systems they want to control.

4) Diplomacy. Players take turns using diplomatic actions. There are 2 basic actions: A) Use 2 diplomatic points to retreat your fleet from the board. B) Use 6 diplomatic points to retreat an opposing fleet from a system where you have a fleet. There are also diplomatic actions on some fleets, systems, and action cards.

5) Battle. At every system with more than one fleet there will be a battle where every ship gets to shoot once. Each fleet has different initiative numbers for its ships, describing when they get to act. Late ships risk being shot down before they have a chance to fire. During battle, players can also use battle actions on action cards, upgrade cards, fleets, and escort ships. Most battle actions cost energy from the fleet. If a flagship is destroyed, its owner must immediately retreat all surviving escort ships from that battle and discard the fleet.

6) Reward. Players get 1 VP for each system they have to themselves (The first player to reach 7 VP is the winner.). Then each fleet gets energy from its reactor and resources from the system where they are located. Then each player gets 2 diplomatic points, 6 megacredits, and an action card, and then the next round can begin.

Additional information Additional information
Mechanics: Area Control/Area Influence Dice Rolling Hand Management
Categories: Science Fiction War
Alternative names:
BARCODE: 610098346036
In 1 collection This was seen 12789 times
bundle con bustine Bundle with sleeves
Cards in the game:
  • 90 cards (43.0mmx68.0mm)
STANDARD sleeves bundle 10% discount
+1x
Fleets: The Pleiad Conflict
55,24€
64,99€
=
57,24€
Full price
67,49€
SUPERIOR sleeves bundle 10% discount
+1x
Fleets: The Pleiad Conflict
55,24€
64,99€
=
59,24€
Full price
69,99€
PREMIUM sleeves bundle 10% discount
+1x
Fleets: The Pleiad Conflict
55,24€
64,99€
=
59,24€
Full price
69,99€
Description Description
In 3400 AD, mankind has colonized the Pleiad star cluster where mighty corporations vie for control and influence. Each player equips fleets with escort ships and upgrades and uses them to control star systems for VPs. Diplomatic leverage, cunning, and brute force will determine the victor.

Each round in Fleets: The Pleiad Conflict consists of six phases:

1) Player order. Every round has a new randomized player order. Being first has its pros and cons, so does being last.

2) Build. The players take turn buying new fleets, escort ships, and upgrades, using their megacredits. The fleets each consist of a flagship and space for some combinations of escort ships and upgrade cards. Which fleet you choose and how you develop it will determine its strengths and weaknesses.

3) Deployment. The players place their fleets at the different systems they want to control.

4) Diplomacy. Players take turns using diplomatic actions. There are 2 basic actions: A) Use 2 diplomatic points to retreat your fleet from the board. B) Use 6 diplomatic points to retreat an opposing fleet from a system where you have a fleet. There are also diplomatic actions on some fleets, systems, and action cards.

5) Battle. At every system with more than one fleet there will be a battle where every ship gets to shoot once. Each fleet has different initiative numbers for its ships, describing when they get to act. Late ships risk being shot down before they have a chance to fire. During battle, players can also use battle actions on action cards, upgrade cards, fleets, and escort ships. Most battle actions cost energy from the fleet. If a flagship is destroyed, its owner must immediately retreat all surviving escort ships from that battle and discard the fleet.

6) Reward. Players get 1 VP for each system they have to themselves (The first player to reach 7 VP is the winner.). Then each fleet gets energy from its reactor and resources from the system where they are located. Then each player gets 2 diplomatic points, 6 megacredits, and an action card, and then the next round can begin.

Card sleeves in this game Card sleeves in this game
90 cards of 43.0mm width and 68.0mm of height
2x (50 Pcs) Mayday Games: 50 Bustine Premium Mini EURO (45 x 68 mm) (MDG7080)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Mini EURO (45 x 68 mm) (MDG7035)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard Euro Small (44 x 68 mm) (9333)
To Order
2x (50 Pcs) Ultra-Pro: 50 Bustine Mini Euro (44 x 68 mm) (82661)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Mini Euro Azure (45 x 68 mm)
To Order
2x (50 Pcs) Honu Moana: 50 Bustine Premium Mini EURO (45 x 68 mm) (HMN-7080)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Mini Euro (45 x 68 mm) (SKS-8803)
Available
2x (50 Pcs) Bustine: 50 Bustine Small (44 x 68 mm)
Available
Additional information Additional information
Mechanics: Area Control/Area Influence Dice Rolling Hand Management
Categories: Science Fiction War
Alternative names:
BARCODE: 610098346036
In 1 collection This was seen 12789 times

What players say

How many players it plays best with · 9 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 4 do not recommend it
  • 2 2 2 say it plays best, 5 recommend it, 1 do not recommend it
  • 3 2 2 say it plays best, 6 recommend it, 0 do not recommend it
  • 4 5 5 say it plays best, 2 recommend it, 2 do not recommend it
  • 4+ 0 0 say it plays best, 0 recommend it, 5 do not recommend it

Best Suggested Not recommended

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