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Four Humours box — medieval board game published by Adam's Apple Games for 1-6 players
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7.19
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1-6
45'
10
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Four Humours

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Explore Four Humours, the medieval strategy game about human personalities. In this game, players take on the role of doctors and must manage the personalities of citizens through potions. With games lasting 45 minutes, it is suitable for 1-6 players aged 10 and up.

A board game by Charlie McCarron
Publisher: Adam's Apple Games, LLC
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Four Humours
O jogo está em consignação, mas restam apenas algumas cópias O jogo está em consignação, mas restam apenas algumas cópias
Retail price 40,90€
34,77€ -15%Sale Price
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8,69€per month
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Shipment IT 4,49€
Description Description
In Four Humours, you are a doctor in medieval times, and everyone knows that your personality is determined by an imbalance of your bodily fluids, a.k.a., the four humours: Choleric (Yellow bile) - Goal-oriented, decisive, ambitious. Sanguine (Red blood) - Talkative, enthusiastic, social. Melancholic (Black bile) - Analytical, detail-oriented, reserved. Phlegmatic (White phlegm) - Relaxed, peaceful, easy-going. The kingdom — composed of six map tiles with various locations — is filled with all types of personalities, from choleric sorcerers to phlegmatic peasants. ​Prove you're the best medieval doctor by visiting citizens throughout the kingdom so they can live out their life's ambitions...or lack thereof. Each turn, you play a personality potion from your hand onto a citizen on a scene card to determining that citizen's personality. Each citizen can have one of two potion types played onto it, and you play each token face down so you know the personality of the citizen, but none of the other players do. Once all citizens on two of the scene cards are covered with potions, all potions are resolved in the following order: A lone choleric wins, whereas two or more are discarded, after which... Two or more sanguines win, whereas a single one is discarded, after which... Exactly two melancholics win, whereas more than two are discarded and a single one sneaks away, after which... Any number of phlegmatics win. Place winning potions on the corresponding scene in the kingdom.. If a melancholic token sneaks away, place the potion on an adjacent scene connected by a path or bridge. After all potions have been placed, see whether you've completed any of the four randomized goals on display, such as having a potion on each of the six map tiles or occupying two pairs of locations that are connected by bridges. Then reveal four new scene cards and begin another round. When a player completes an objective, the first party tile is resolved. Party tiles are similar to scenes with citizens, but they are available to play onto on your turn at any point in the game. Once the players at the table have completed six total objectives, the last party tile is resolved and the game ends. The player with the most objectives completed wins! Alternatively, instead of using a shared kingdom board, you can play in "Fiefdom Mode", with each player having their own fiefdom board. After resolving scene cards, players place their winning personality potion covering a matching character in your fiefdom. The objectives now encourage you to cover all characters of certain types or to create a specific pattern within your Fiefdom.
Additional information Additional information
Mechanics: Modular Board Pattern Recognition Secret Unit Deployment
Categories: Bluffing Deduction Humor Medical Medieval
Alternative names:
BARCODE: 746160597232
The item is in 1 cart In 1 wishlist This was seen 2758 times
Description Description
In Four Humours, you are a doctor in medieval times, and everyone knows that your personality is determined by an imbalance of your bodily fluids, a.k.a., the four humours: Choleric (Yellow bile) - Goal-oriented, decisive, ambitious. Sanguine (Red blood) - Talkative, enthusiastic, social. Melancholic (Black bile) - Analytical, detail-oriented, reserved. Phlegmatic (White phlegm) - Relaxed, peaceful, easy-going. The kingdom — composed of six map tiles with various locations — is filled with all types of personalities, from choleric sorcerers to phlegmatic peasants. ​Prove you're the best medieval doctor by visiting citizens throughout the kingdom so they can live out their life's ambitions...or lack thereof. Each turn, you play a personality potion from your hand onto a citizen on a scene card to determining that citizen's personality. Each citizen can have one of two potion types played onto it, and you play each token face down so you know the personality of the citizen, but none of the other players do. Once all citizens on two of the scene cards are covered with potions, all potions are resolved in the following order: A lone choleric wins, whereas two or more are discarded, after which... Two or more sanguines win, whereas a single one is discarded, after which... Exactly two melancholics win, whereas more than two are discarded and a single one sneaks away, after which... Any number of phlegmatics win. Place winning potions on the corresponding scene in the kingdom.. If a melancholic token sneaks away, place the potion on an adjacent scene connected by a path or bridge. After all potions have been placed, see whether you've completed any of the four randomized goals on display, such as having a potion on each of the six map tiles or occupying two pairs of locations that are connected by bridges. Then reveal four new scene cards and begin another round. When a player completes an objective, the first party tile is resolved. Party tiles are similar to scenes with citizens, but they are available to play onto on your turn at any point in the game. Once the players at the table have completed six total objectives, the last party tile is resolved and the game ends. The player with the most objectives completed wins! Alternatively, instead of using a shared kingdom board, you can play in "Fiefdom Mode", with each player having their own fiefdom board. After resolving scene cards, players place their winning personality potion covering a matching character in your fiefdom. The objectives now encourage you to cover all characters of certain types or to create a specific pattern within your Fiefdom.
Additional information Additional information
Mechanics: Modular Board Pattern Recognition Secret Unit Deployment
Categories: Bluffing Deduction Humor Medical Medieval
Alternative names:
BARCODE: 746160597232
The item is in 1 cart In 1 wishlist This was seen 2758 times
Frequently bought together Frequently bought together

What players say

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

MiloCavendish BGG user
10.0/10

Great theming that stimulated lots of fun conversation around the table. Had a mix of people who prefer different levels of complexity, and they all enjoyed it.

Praavikk BGG user
10.0/10

After 1,5 years of playing this game, it is still one of the most favourite boardgames! Theme, gameplay, design - everything constructs the amazing symbiosis, which also inspires to create such well made and concentrated game :) We like to play it from 2 to 6 players, and it also makes it very popular during whole year inbetween other games: starting from cozy evening with two of you, playing in 25-30 minutes something easy to learn, hard to master and including chaotic fun with 6 of you at the party, where you have less control, but it can also create such great experience, and durates max. 1 hour! I suggest to give the game a chance!

arehberg BGG user
9.0/10

Absolutely will play this any day and even though it's a quirky theme, the gameplay is snappy and really gratifying when plans go your way. Short game so if they don't roll it back and try again!

B_A_Fortner BGG user
9.0/10

The artwork is gorgeous, and the components are high quality. I recommend coin cases for the potions. After wrapping my head around the rules, I like what the game is doing. You have to plan for the combination of objectives, keeping in mind the layout of the kingdom, and then choose the optimal scenes, and the best mix of potions for the scenes at that point in the game. It's an intricate puzzle, with the possibility of negotiation / betrayal. Probably not for the average gamer, but I'm very happy with it.

j333walk BGG user
9.0/10

Lots of planning with moves to advance your agenda, or screw your opponent out of their goals (without being too "take-that"). Over-sized and token bags add to the experience.

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