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Great War at Sea: U.S. Navy Plan Gold
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6.96
BGG Vote: BGG Stats
Best with 2 players 2 of 2 votes Player-recommended age: 12+ 2 of 2 votes
1-2
30'
12
Extensive use of text

Great War at Sea: U.S. Navy Plan Gold

A board game by Michael Bennighof Doug McNair
Publisher: Avalanche Press Ltd.
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Great War at Sea: U.S. Navy Plan Gold
Available in an external warehouse.<br> Shipping in about <em>7/21 days</em> Available in an external warehouse.
Shipping in about 7/21 days
34,90€
IT 4,49€
Description Description
Great War at Sea series. During the early decades of the Twentieth Century, the United States Navy made plans to fight a host of potential enemies. Some of these future wars seemed inevitable, particularly that with Japan. Others depended on changes in current politics, but Navy planners wanted to be prepared just in case. One of these plans, labeled “Gold,” studied a potential naval war with France. The United States had stood alongside its “oldest ally” during the First World War, but in the years immediately afterwards the Navy looked at the potential for radical politicians to change France from friend to foe. Also, the peace negotiations which followed the war revealed deep underlying tensions between the Americans and their European allies; some of the more paranoid came to believe the next war would be between Europe and America. U.S. Navy Plan Gold is based on these plans. American officers believed the seat of conflict would be the same as that of the undeclared naval war against France in the 1790s: the Caribbean Basin. U.S. Navy Plan Gold includes the ships projected by the Armee Navale but never built due to the Washington Naval Treaty: the large Gilles and Durand-Viel battle cruisers, Normandie and Lyon class battleships, and the very odd “croiseur de combat” battleship/carrier design. And of course the Americans receive a number of new ships, such as the “alternate Omaha” large scout cruiser design.
Additional information Additional information
Mechanics: Campaign/Battle Card Driven Hex-and-Counter Secret Unit Deployment Simulation
Categories: Fighting Nautical War War
Alternative names:
BARCODE: ?????????
In 1 wishlist This was seen 3501 times
Description Description
Great War at Sea series. During the early decades of the Twentieth Century, the United States Navy made plans to fight a host of potential enemies. Some of these future wars seemed inevitable, particularly that with Japan. Others depended on changes in current politics, but Navy planners wanted to be prepared just in case. One of these plans, labeled “Gold,” studied a potential naval war with France. The United States had stood alongside its “oldest ally” during the First World War, but in the years immediately afterwards the Navy looked at the potential for radical politicians to change France from friend to foe. Also, the peace negotiations which followed the war revealed deep underlying tensions between the Americans and their European allies; some of the more paranoid came to believe the next war would be between Europe and America. U.S. Navy Plan Gold is based on these plans. American officers believed the seat of conflict would be the same as that of the undeclared naval war against France in the 1790s: the Caribbean Basin. U.S. Navy Plan Gold includes the ships projected by the Armee Navale but never built due to the Washington Naval Treaty: the large Gilles and Durand-Viel battle cruisers, Normandie and Lyon class battleships, and the very odd “croiseur de combat” battleship/carrier design. And of course the Americans receive a number of new ships, such as the “alternate Omaha” large scout cruiser design.
Additional information Additional information
Mechanics: Campaign/Battle Card Driven Hex-and-Counter Secret Unit Deployment Simulation
Categories: Fighting Nautical War War
Alternative names:
BARCODE: ?????????
In 1 wishlist This was seen 3501 times

What players say

How many players it plays best with · 2 votes on BoardGameGeek

  • 1 0 0 say it plays best, 1 recommend it, 0 do not recommend it
  • 2 2 2 say it plays best, 0 recommend it, 0 do not recommend it
  • 2+ 0 0 say it plays best, 0 recommend it, 1 do not recommend it

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