Played this at Capcon and immediately pre-ordered it. Somewhat heavy/crunchy, yet so thematically integrated that it flows seamlessly for me, and I love the theme. I thought the art would put me off, but it is campy and they lean into that, it's actually great -- and I want to rush around and save all the cute animals, and even some of the other ones too (like the rabbit logs ... or maybe that is the very top of a submerged capybara like guy? Anyway, there are some interesting ones for sure.) So much variety and interesting decisions with all the companion cards and figuring out the order to do things! Man, this game is so good, cannot wait to dive into the factions more!
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1-4
40'
14
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Greenwood
In Greenwood, players become Primordial Spirits, leading their companions in the fight to save the peninsula from dark threats. Each turn presents strategic choices between cooperation and opportunism, with creatures to free and powers to exploit. A dynamic gaming experience rich in meaningful decisions.
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The beautiful peninsula of Greenwood is governed by a coven of druids and is presented to the world as an idyllic refuge for magical creatures and a perfect tourist destination. In reality, this image is a deceptive construct that hides a much darker truth.
In Greenwood, players take on the role of Primordial Spirits, called to lead their companions in the fight to save the peninsula. Each turn presents crucial choices: use the abilities of their allies, exploit those of other players, or send companions into the forest to improve navigation, free mystical creatures, and counter the threats afflicting the territory.
The game unfolds through strategic management of resources, actions, and information, with a constant balance between cooperation and opportunism. The creatures to free, the threats to face, and the powers of the clans make each game dynamic and rich in significant decisions.
| Mechanics: | Variable Player Powers |
| Categories: | Fantasy |
| Alternative names: | |
| BARCODE: | 8034055588697 |
| The item is in 2 carts In 1 wishlist This was seen 528 times | |
The beautiful peninsula of Greenwood is governed by a coven of druids and is presented to the world as an idyllic refuge for magical creatures and a perfect tourist destination. In reality, this image is a deceptive construct that hides a much darker truth.
In Greenwood, players take on the role of Primordial Spirits, called to lead their companions in the fight to save the peninsula. Each turn presents crucial choices: use the abilities of their allies, exploit those of other players, or send companions into the forest to improve navigation, free mystical creatures, and counter the threats afflicting the territory.
The game unfolds through strategic management of resources, actions, and information, with a constant balance between cooperation and opportunism. The creatures to free, the threats to face, and the powers of the clans make each game dynamic and rich in significant decisions.
| Mechanics: | Variable Player Powers |
| Categories: | Fantasy |
| Alternative names: | |
| BARCODE: | 8034055588697 |
| The item is in 2 carts In 1 wishlist This was seen 528 times | |
What players say
How many players it plays best with · 0 votes on BoardGameGeek
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- 4+ 0 0 say it plays best, 0 recommend it, 0 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Beautiful mechanism. Beautiful artwork. Combined with a fantasy theme. What more could you ask in a game?
Played Demo at Comiccon Thessaloniki 2026. Excellent Euro. Much Fun. Release much awesome too. Don't even bother playing Basic Version. Advanced is where it's at.
This was a surprise for me. The game changes based on the chosen asymmetric factions. It is quicker than you think, so make sure you account for this. It’s only 3 rounds, and the number of turns you have are based on faction cards you get out and the energy and spies you earn as the turns go by. I look forward to future factions. Played at 3, 4, and 5 player counts.
I am really enjoying this one and can see my rating go up as I play it more. Love the card play. Components are excellent. The changing of the game based on the clans played is such a great idea that keeps the game fresh. This is one where I am like "wait. We're done? Dang it!" Go back and forth on no end game scoring, but it does make the last round tense.
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