Soloable. Guilds of London is a thinky, medium, area majority/card drafting game. Its multi-use cards, unique tile placement, and exciting combo activation possibilities, far outweigh the investment required to learn the extremely heavy iconography. Probably my favourite game, but difficult to find players. The solo experience is an enjoyable and challenging puzzle.
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1-4
45'
10
Kein notwendiger Text im Spiel
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Guilds of London
London: The biggest, most important and richest city in England in the late medieval and early modern periods.
The Guilds played a major role in the lives of London's citizens, controlling the way in which trade, manufacturing and business was conducted in the city. The members of the guilds were rich men, who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London, and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day.
In Guilds of London, you place your liverymen in strategic Guilds, building your power base, so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit, so that you can control the future development of the city.
| Mechanics: | Area Control/Area Influence Hand Management |
| Categories: | Medieval |
| Alternative names: | Die Zünfte von London Gildie Londynu Guilds of London 倫敦公會 |
| BARCODE: | 8437016497166 |
| In 6 wishlists In 2 collections This was seen 5701 times | |
London: The biggest, most important and richest city in England in the late medieval and early modern periods.
The Guilds played a major role in the lives of London's citizens, controlling the way in which trade, manufacturing and business was conducted in the city. The members of the guilds were rich men, who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London, and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day.
In Guilds of London, you place your liverymen in strategic Guilds, building your power base, so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit, so that you can control the future development of the city.
| Mechanics: | Area Control/Area Influence Hand Management |
| Categories: | Medieval |
| Alternative names: | Die Zünfte von London Gildie Londynu Guilds of London 倫敦公會 |
| BARCODE: | 8437016497166 |
| In 6 wishlists In 2 collections This was seen 5701 times | |
What players say
How many players it plays best with · 38 votes on BoardGameGeek
- 1 4 4 say it plays best, 7 recommend it, 13 do not recommend it
- 2 5 5 say it plays best, 14 recommend it, 10 do not recommend it
- 3 10 10 say it plays best, 20 recommend it, 0 do not recommend it
- 4 18 18 say it plays best, 10 recommend it, 2 do not recommend it
- 4+ 0 0 say it plays best, 0 recommend it, 13 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Needs a little bit of patience but absolutely worth it! High replayability, diverse strategies, well balanced. Great experience! As a plus, components are really well made.
This is a great game. Essentially an area control game, it uses multi-use cards and has huge replayability due to the random selection and positioning of the guild tiles. It also scales well according to number of players. But what makes it a 10 for me is the addition of an official solo variant.
Looks like a perfect 2 player Strategy game. The use of cards appear to be absolutely brilliant. Can't wait to get my hands on this one.
"buzz" game at the UK Games Expo 2016. Strategic worker placement/card game with strong theme. Strong re-playability with variable setup.
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