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Heroes of Land, Air & Sea box - 4X strategy board game with miniatures by Gamelyn Games for 2-4 players
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7.61
#796 in the ranking 2.938 votes
BGG Vote: BGG Stats
Best with 4 players 28 of 53 votes Player-recommended age: 10+ 4 of 10 votes Read the reviews
2-4
60'
14
No necessary in-game text

Heroes of Land, Air & Sea

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Heroes of Land, Air & Sea is a 4X strategy board game with miniatures that merges epic kingdom battles (orcs vs. humans, dwarves vs. elves) with careful resource management and area control. Players build their kingdoms from humble villages, exploring, battling and developing their domains through strategic actions, resources and tactical wars with a unique cost/reward system.

A board game by Scott Almes
Publisher: Gamelyn Games
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Heroes of Land, Air & Sea
The game game is in consignmentStock but only few copies are available The game game is in consignmentStock but only few copies are available
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87,99€

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Description Description
Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war. Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management. As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks. War in Heroes of Land, Air & Sea features a cost/reward system carefully detailed on tactics cards from which players must secretly choose. The availability of these tactics cards depends on the units participating in the war. It is here that players wage their wits and legacy in an attempt to exterminate one another. For as we all know, "history is written by the victors". Heroes of Land, Air & Sea also boasts two economic systems, one being the risky acquisition and careful management of the resources (food, ore and mana), while the other is a twist on worker placement that requires the leveraging of peons to construct buildings, peons that could otherwise be exploring, expanding, exploiting, and exterminating! Finding this balance is crucial to victory!
Additional information Additional information
Mechanics: Action Point Allowance System Area Control/Area Influence Betting/Wagering Take That Variable Player Powers Worker Placement
Categories: Exploration Fantasy Medieval Miniatures War
Alternative names:
BARCODE: 850038580230
The item is in 2 carts In 19 wishlists In 2 collections This was seen 11545 times
Description Description
Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war. Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management. As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks. War in Heroes of Land, Air & Sea features a cost/reward system carefully detailed on tactics cards from which players must secretly choose. The availability of these tactics cards depends on the units participating in the war. It is here that players wage their wits and legacy in an attempt to exterminate one another. For as we all know, "history is written by the victors". Heroes of Land, Air & Sea also boasts two economic systems, one being the risky acquisition and careful management of the resources (food, ore and mana), while the other is a twist on worker placement that requires the leveraging of peons to construct buildings, peons that could otherwise be exploring, expanding, exploiting, and exterminating! Finding this balance is crucial to victory!
Additional information Additional information
Mechanics: Action Point Allowance System Area Control/Area Influence Betting/Wagering Take That Variable Player Powers Worker Placement
Categories: Exploration Fantasy Medieval Miniatures War
Alternative names:
BARCODE: 850038580230
The item is in 2 carts In 19 wishlists In 2 collections This was seen 11545 times

What players say

How many players it plays best with · 53 votes on BoardGameGeek

  • 1 0 0 say it plays best, 14 recommend it, 19 do not recommend it
  • 2 2 2 say it plays best, 19 recommend it, 19 do not recommend it
  • 3 6 6 say it plays best, 30 recommend it, 5 do not recommend it
  • 4 28 28 say it plays best, 12 recommend it, 2 do not recommend it
  • 4+ 5 5 say it plays best, 18 recommend it, 7 do not recommend it

Best Suggested Not recommended

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Dedededeed BGG user
10.0/10

I think that this is an hidden treasure. A lot of different races, games are always different, everyone can win. You have to understand how to develop at the early stages, what to do in the mid game, looking at your opponents and build a countermeasure. You can't win every fight, you must lose something, to make your opponent spend important resources and be able to counter and win the important fights.

Groak BGG user
10.0/10

We had a great family time with this one. Nice evolution of the gameplay, the first part being a engine builder with resource scavenging and leveling, the second a surprisingly rich area control and skirmich tactics battling. The spells, tactic cards and faction specific skills create a perfect milieu for epic encounters, surprising and exciting strategies. My 10 yo son destroyed my well defended capital, by casting a werewolf-like spell on his strongest unit, making him a one man army freak, followed by a synchronized regular attack with his dragon, devastating fireball spell and perfectly, strategically chosen tactic card... wow.

Hethet BGG user
10.0/10

Ein Spiel, welches sehr hohen Wiederspielwert besitzt. Es besticht durch seine glücksunabhängigen Kämpfe und seine hohe Variabilität durch verschiedene Völker und Erkundungsplättchen. Bis zum Ende ist nicht klar wer das Rennen macht. Des Weiteren gefällt es durch ein scheinbar gutes Balancing, da die Endeertingen dicht beieinander geclustert liegen.

Khelz BGG user
10.0/10

Outstanding game, a masterpiece. No other 4x on a board ever felt that great before. Deep, elegant mechanisms, fluid game, fun, I can't find enough superlatives to describe my love for this game. Think Heroes of the Might & Magic on a boardgame, explore, collect resources, build buildings/vessels and recruit your army... Highly thematic game with great gameplay and tactical combat/area control.

kisa_magic BGG user
10.0/10

So played this game and love it if can find the groups, I back the latest kick starter to make it my own with all the expansion and other fun stuff can't wait till it comes in. Also note their customer service is by far the best. My box of Pestilence came in with a busted corner as in the whole thing was split open, and they are replacing it no hassle, also I sorta mess up my flying continent tile (didn't realize the stands had caps on the end for the points) and they replaced it for me.

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