Again (and I should not be surprised) I am amazed to see the level of thought and detail that has went into this design.
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1-5
30'
14
Moderate in-game text
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High Frontier 4 All: Module 3 – Conflict
High Frontier 4 All: Module 3 – Conflict is a 1-5 player board game with a 30-minute playtime. As factions expand into the solar system, loyalty shifts and conflicts arise. A strategic experience by Ion Game Design.
Available in an external warehouse.Shipping in about 7/15 days
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| Mechanics: | |
| Categories: | Expansion for base-game Civilization Economic Exploration Fighting Industry/Manufacturing Political/Negotiation Science Fiction Exploration |
| Alternative names: | High Frontier 4 All: Module 3 – Conflict High Frontier 4 All: Módulo 3 – Conflictos |
| BARCODE: | 6533410414630 |
| The item is in 2 carts In 5 wishlists In 5 collections This was seen 5911 times | |
| Mechanics: | |
| Categories: | Expansion for base-game Civilization Economic Exploration Fighting Industry/Manufacturing Political/Negotiation Science Fiction Exploration |
| Alternative names: | High Frontier 4 All: Module 3 – Conflict High Frontier 4 All: Módulo 3 – Conflictos |
| BARCODE: | 6533410414630 |
| The item is in 2 carts In 5 wishlists In 5 collections This was seen 5911 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
way underrated module. It is bad if you dont understand the strategy and if you dont play it right in the group (if not all player understand strategy), but it is genious once all got them and play on the same level. It is essential that people, also from enemies, work together to prevent space lord/work against leading player. Needs 4-5 games to figured it out.
Manages to portray 1 big war and give the game 3 acts, pre-during-post, in a very varied yet good way.
Module 3 is nothing but a continuation of Module 0 by other means – and brilliantly so. This is my rating after one play – in which the War lasted not even half a player turn and not a gun was fired in the entire seven cycles of the game – but the /possibility/ of war made the politics module so much more intense, it's great.
([url=https://www.kickstarter.com/projects/684398802/high-frontier-4-all]www.kickstarter.com[/url], 2021-05-20) Module 3 can change the game drastically. Anarchy becomes a temporary war, and war can break with some Futures or from factory building leaving most operations unavailable and force players into warfare to convert all opponents to the same side. (Sold on 2024-04-21)
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