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High Frontier 4 All: Module 3 – Conflict box — strategic board game by Ion Game Design for 1-5 players
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8.39
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1-5
30'
14
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High Frontier 4 All: Module 3 – Conflict

High Frontier 4 All: Module 3 – Conflict is a 1-5 player board game with a 30-minute playtime. As factions expand into the solar system, loyalty shifts and conflicts arise. A strategic experience by Ion Game Design.

A board game by Phil Eklund Justin Grey
Publisher: Ion Game Design
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High Frontier 4 All: Module 3 – Conflict
Disponível num armazém externo.<br> Envio em cerca de <em>7/15 dias</em> Disponível num armazém externo.
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21,24€

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IT 4,49€
Description Description
As factions inevitably expand into the solar system and become less dependent on Earth and its resources, Loyalty changes and conflict can erupt.
Additional information Additional information
Mechanics:
Categories: Expansion for base-game Civilization Economic Exploration Fighting Industry/Manufacturing Political/Negotiation Science Fiction Exploration
Alternative names: High Frontier 4 All: Module 3 – Conflict High Frontier 4 All: Módulo 3 – Conflictos
BARCODE: 6533410414630
The item is in 2 carts In 5 wishlists In 5 collections This was seen 5930 times
Description Description
As factions inevitably expand into the solar system and become less dependent on Earth and its resources, Loyalty changes and conflict can erupt.
Additional information Additional information
Mechanics:
Categories: Expansion for base-game Civilization Economic Exploration Fighting Industry/Manufacturing Political/Negotiation Science Fiction Exploration
Alternative names: High Frontier 4 All: Module 3 – Conflict High Frontier 4 All: Módulo 3 – Conflictos
BARCODE: 6533410414630
The item is in 2 carts In 5 wishlists In 5 collections This was seen 5930 times
Frequently bought together Frequently bought together

What players say

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Ardrosis BGG user
10.0/10

Again (and I should not be surprised) I am amazed to see the level of thought and detail that has went into this design.

Franz7 BGG user
10.0/10

way underrated module. It is bad if you dont understand the strategy and if you dont play it right in the group (if not all player understand strategy), but it is genious once all got them and play on the same level. It is essential that people, also from enemies, work together to prevent space lord/work against leading player. Needs 4-5 games to figured it out.

GrandmasterChi BGG user
10.0/10

Manages to portray 1 big war and give the game 3 acts, pre-during-post, in a very varied yet good way.

Samuel Vriezen BGG user
10.0/10

Module 3 is nothing but a continuation of Module 0 by other means – and brilliantly so. This is my rating after one play – in which the War lasted not even half a player turn and not a gun was fired in the entire seven cycles of the game – but the /possibility/ of war made the politics module so much more intense, it's great.

Luds BGG user
8.0/10

([url=https://www.kickstarter.com/projects/684398802/high-frontier-4-all]www.kickstarter.com[/url], 2021-05-20) Module 3 can change the game drastically. Anarchy becomes a temporary war, and war can break with some Futures or from factory building leaving most operations unavailable and force players into warfare to convert all opponents to the same side. (Sold on 2024-04-21)

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